hz-unity-code-review

Review Unity C# code for VR performance and Meta Quest best practices.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-code-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-code-review
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-code-review
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-code-review

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires metavr, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the review of Unity code targeting Meta Quest and Horizon OS, identifying performance issues, rendering best practices, and common VR pitfalls, significantly reducing manual review time and improving development efficiency.

Core Features & Use Cases

  • Performance Analysis: Reviews scripts for VR performance issues, rendering pipeline configuration, and memory usage.
  • Best Practices Enforcement: Ensures adherence to Quest-specific best practices and common VR development pitfalls.
  • Use Case: Ideal for developers working on Unity projects for Meta Quest, allowing them to quickly identify and fix performance bottlenecks before deployment.

Quick Start

Run the hz-unity-code-review skill on your Unity project to automatically analyze performance and adherence to best practices.

Frequently Asked Questions about hz-unity-code-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity code review for Meta Quest performance optimization?

You can automate Unity code review for Meta Quest by running a Skill that analyzes C# scripts for VR performance issues, rendering pipeline configuration, and memory usage. It identifies bottlenecks and enforces Horizon OS best practices.

What are common VR performance pitfalls in Unity development for Horizon OS?

Common VR performance pitfalls in Unity development include suboptimal rendering pipeline configuration, poor memory management, and inefficient input handling. Automated review detects these issues by validating your code against Meta Quest best practices.

Does the Unity code review Skill require metavr and a specific development environment?

Yes, the Unity code review Skill requires the metavr dependency and a standard Unity development environment. You need both configured in your project to analyze C# scripts for Horizon OS performance optimization.

Can I check my Unity C# scripts for Quest-specific rendering and memory issues?

You can check Unity C# scripts for Quest-specific rendering and memory issues using automated performance analysis. The review process scans your codebase to identify inefficiencies and verify adherence to VR best practices.

What is the best way to enforce VR best practices in a Unity project?

The best way to enforce VR best practices in a Unity project is through automated code review. It systematically evaluates your C# scripts against Meta Quest and Horizon OS standards to catch rendering and memory bottlenecks before deployment.

Why should I use an automated review instead of manual checks for VR performance?

Automated review significantly reduces manual review time by systematically scanning Unity C# code for VR performance issues and common pitfalls. It ensures consistent adherence to Meta Quest best practices that manual checks often miss.