hz-xr-simulator-setup

Simulate Meta Quest and Horizon OS environments for testing VR/MR applications.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-xr-simulator-setup
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-xr-simulator-setup
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-setup
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-xr-simulator-setup

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires metavr, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows you to test Meta Quest and Horizon OS applications without a physical headset, using the Meta XR Simulator on your desktop.

Core Features & Use Cases

  • Environment Simulation: Simulates headset tracking, controller input, and environment data for VR/MR app testing.
  • Supported Platforms: Windows 10/11 and macOS with limited support.
  • Supported Engines: Unity and Unreal Engine.
  • Use Case: If you need to validate core interactions, UI, and locomotion in a VR/MR application before deploying to hardware, this Skill can help.

Quick Start

Run the Meta XR Simulator on your desktop to simulate a Quest environment for testing your application.

Frequently Asked Questions about hz-xr-simulator-setup

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Can I test Meta Quest VR applications without a physical headset?

You can test Meta Quest VR applications without a physical headset by using the Meta XR Simulator to simulate headset tracking, controller input, and environment data directly on your desktop.

How do I simulate Horizon OS interactions for a Unity VR application?

To simulate Horizon OS interactions for a Unity VR application, run the Meta XR Simulator on your desktop to validate core interactions, UI, and locomotion using simulated tracking and input.

Does the Meta XR Simulator support macOS for MR testing?

The Meta XR Simulator supports macOS with limited support for MR testing, while offering primary support for Windows 10 and 11 environments.

What is the best way to validate VR locomotion before deploying to Quest hardware?

The best way to validate VR locomotion before deploying to Quest hardware is to simulate the Horizon OS environment on your desktop to test interactions and locomotion without a physical headset.

Can I use the Meta XR Simulator with Unreal Engine projects?

You can use the Meta XR Simulator with Unreal Engine projects, as the simulator supports both Unity and Unreal Engine environments for testing VR and MR applications.

What interactions can I test using a desktop VR simulator for Quest?

Using a desktop VR simulator for Quest, you can test core interactions, UI elements, and locomotion by simulating headset tracking, controller input, and environment data.