unity-xr

Configure Unity XR Interaction Toolkit rigs, interactions, and locomotion systems.

5|1|Updated Apr 21, 2026
One-click install
npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-xr-batihandev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-xr
Source: https://github.com/batihandev/unity-mcp-skills/tree/main/skills/xr
Command: npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-xr-batihandev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps AI agents avoid incorrect XR setup decisions and configure Unity XR Interaction Toolkit workflows reliably for immersive projects.

Core Features & Use Cases

  • XR Rig Configuration: Set up XR Origins, interaction managers, event systems, and controller interactions using supported Unity 6 and XRI 3 patterns.
  • Interaction and Locomotion Setup: Configure grabbing, ray interactions, sockets, teleportation, continuous movement, turning, and XR UI experiences.
  • Use Case: Create or troubleshoot a VR scene by validating XR requirements, adding interactors, configuring grabbable objects, and fixing common XR component or property mistakes.

Quick Start

Use the unity-xr skill to configure an XR rig with grab interactions and teleportation in my Unity scene.

Frequently Asked Questions about unity-xr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up XR Interaction Toolkit rigs for VR in Unity 6?

Configuring Unity XR Interaction Toolkit involves setting up XR Origins, interaction managers, and event systems using supported Unity 6 patterns. This ensures VR scenes have valid controller interactions and immersive locomotion systems.

How do I configure teleportation and continuous movement in Unity VR?

Teleportation and continuous movement in Unity VR are configured by applying XRI locomotion patterns to the XR rig. This involves setting up specific interactors and locomotion providers to enable seamless immersive movement.

Do I need Unity XR Interaction Toolkit 3.x knowledge to build VR interactions?

Yes, Unity XR Interaction Toolkit 3.x knowledge and Unity MCP command workflows are required. These prerequisites ensure safe, reflection-based configuration of XR rigs and interactions within immersive projects.

What is the best way to troubleshoot common Unity XR component mistakes?

Troubleshooting Unity XR component mistakes involves validating XR requirements and inspecting properties for grabbing or ray interactions. Fixing common XR component property errors ensures reliable VR scene behavior.

Can I configure grab interactions and XR UI components using Unity MCP?

Yes, grab interactions and XR UI components can be configured using Unity MCP command workflows. This approach applies safe reflection-based configuration to manage interactors, sockets, and immersive UI experiences.