unity-xr

Configure Unity XR Interaction Toolkit scenes for VR and AR workflows.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-xr-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-xr
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/xr
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-xr-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork from building Unity VR and AR interactions by guiding you through correct XR rig, interactor, locomotion, and UI setup without relying on fragile property guesses.

Core Features & Use Cases

  • XR Rig and Scene Setup: Create or validate an XR Origin, XR Interaction Manager, and XR UI event system.
  • Interaction Building Blocks: Add ray, direct, socket, and grab interactors, then wire teleportation, continuous locomotion, and haptics.
  • Safe Configuration: Use verified XRI property names and component rules for Unity 2022, Unity 6, and XRI 2.x or 3.x workflows.
  • Use Case: Set up a VR prototype where the player can grab props, teleport across the level, click world-space UI, and trigger controller feedback.

Quick Start

Use the unity-xr skill to inspect the scene, create an XR Origin, add the needed interactors, and configure teleportation and XR UI for your Unity project.

Frequently Asked Questions about unity-xr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up an XR rig with Unity XR Interaction Toolkit for VR interactions?

To set up a Unity XR rig, you configure an XR Origin, XR Interaction Manager, and XR UI event system. This workflow uses verified XRI property names for scene-safe configuration without relying on fragile property guesses.

What is the best way to configure teleportation and grab interactors in Unity VR?

Configuring teleportation and grab interactors in Unity VR involves adding ray, direct, socket, and grab interactors to your XR rig. You then wire locomotion and haptics using exact XRI property names for validation.

Does Unity XR Interaction Toolkit support both Unity 2022 and Unity 6 projects?

Yes, Unity XR Interaction Toolkit workflows support both Unity 2022 and Unity 6 projects. The setup applies verified component rules and exact XRI property names for XRI 2.x or 3.x workflows across both versions.

Can I build world-space UI and controller haptics in Unity XR?

Yes, you can build world-space UI and controller haptics in Unity XR. You configure an XR UI event system and wire interaction events to trigger controller feedback, ensuring components use correct XRI property names.

Why do my Unity VR interaction components fail validation during scene setup?

Unity VR interaction components fail validation during scene setup when relying on fragile property guesses. Using verified XRI property names and component rules for your specific Unity 2022 or Unity 6 project ensures scene-safe configuration.