What problem does it solve?
This Skill removes the guesswork from building Unity VR and AR interactions by guiding you through correct XR rig, interactor, locomotion, and UI setup without relying on fragile property guesses.
Core Features & Use Cases
- XR Rig and Scene Setup: Create or validate an XR Origin, XR Interaction Manager, and XR UI event system.
- Interaction Building Blocks: Add ray, direct, socket, and grab interactors, then wire teleportation, continuous locomotion, and haptics.
- Safe Configuration: Use verified XRI property names and component rules for Unity 2022, Unity 6, and XRI 2.x or 3.x workflows.
- Use Case: Set up a VR prototype where the player can grab props, teleport across the level, click world-space UI, and trigger controller feedback.
Quick Start
Use the unity-xr skill to inspect the scene, create an XR Origin, add the needed interactors, and configure teleportation and XR UI for your Unity project.