What problem does it solve?
Many Unity projects struggle with correctly configuring XR scenes: missing or misconfigured XR Origin rigs, XRInteractionManager, controller interactors, colliders, and EventSystem support cause silent failures and broken interactions. This Skill centralizes validation, guided setup, and deterministic fixes so developers can get working VR/AR scenes quickly and reliably.
Core Features & Use Cases
- Project validation and diagnostics: Scans scenes for XRI version, XRInteractionManager, XR Origin, main camera, controllers, and common collider/Rigidbody issues.
- Rig & input setup: Create a complete XR Origin with Camera, TrackedPoseDriver controllers, XRInteractionManager, and XR-friendly EventSystem.
- Interaction primitives: Add Ray/Direct/Socket interactors, make objects grabbable or simple interactable, and configure interaction layers and haptics.
- Locomotion & UI: Configure teleportation areas/anchors, continuous movement, snap or smooth turning, and convert Canvases for XR UI.
- Use Case: Convert a legacy scene into a playable VR demo by auto-creating the XR rig, wiring interactors, marking teleportable surfaces, and making key objects grabbable.
Quick Start
Call the unity-xr skill to validate the project and create a full XR Origin with camera, controllers, interactors, teleportation, and XR-ready UI.