hz-unity-meta-quest-ui

Configure Unity UI elements for Meta Quest and Horizon OS VR environments.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-quest-ui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-meta-quest-ui
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-meta-quest-ui
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-quest-ui

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires metavr, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the challenge of creating user-friendly and functional VR UI for Unity projects targeting Meta Quest and Horizon OS platforms.

Core Features & Use Cases

  • World-Space Canvas Setup: Configures canvases for VR environments, ensuring correct scaling and positioning.
  • TextMesh Pro Integration: Sets up TextMesh Pro for VR text rendering, enhancing readability and comfort.
  • UI Element Rules: Outlines best practices for UI element creation, including scale, positioning, and interaction.
  • VR Interaction: Adds VR-specific interaction capabilities like ray or poke, making UI elements usable in VR.
  • Performance Tips: Provides guidelines for optimizing VR UI performance and troubleshooting common issues.

Quick Start

Use the hz-unity-meta-quest-ui skill to create a world-space canvas for your VR project.

Frequently Asked Questions about hz-unity-meta-quest-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a world-space canvas in Unity for Meta Quest VR UI?

To set up a world-space canvas for Meta Quest VR UI, configure the canvas scaling and positioning to match VR environments. This ensures user-friendly and functional Unity UI elements on Horizon OS platforms.

How do I configure TextMesh Pro for VR text rendering in Unity?

Configure TextMesh Pro for VR text rendering by adjusting settings to enhance readability and comfort within a VR environment. This integration ensures UI text remains sharp and legible on Meta Quest headsets.

What's the best way to add ray and poke interactions to Unity UI in VR?

The best way to add ray and poke interactions to Unity UI in VR is to implement VR-specific interaction support. This makes standard Unity UI elements directly usable and functional within Horizon OS environments.

Do I need the Meta VR CLI to build Unity UI for Horizon OS?

Yes, you need the Meta VR CLI to build Unity UI for Horizon OS. Configuring Unity UI elements for VR environments requires both Unity and the Meta VR CLI to ensure full compatibility.

What are the limitations or performance tips for VR UI in Unity?

Limitations and performance tips for VR UI in Unity involve following specific guidelines to optimize rendering and troubleshooting common issues. Adhering to UI element rules for scale and positioning prevents performance drops.