defold-shaders-editing
CommunityEdit and create Defold shaders with confidence.
Authorselimanac
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers create and edit Defold shader files (.vp, .fp, .glsl) to implement custom rendering pipelines, while ensuring compatibility across Defold’s modern and legacy shader paths.
Core Features & Use Cases
- Create new shader pairs (.vp + .fp) with #version 140 to enable the modern pipeline and cross-compilation across desktop, mobile, WebGL, and Vulkan targets.
- Edit vertex and fragment logic, and manage reusable GLSL snippets (.glsl) via #include to keep shaders modular.
- Guidance on integrating shaders with materials: aligning uniform blocks, samplers, and vertex attributes as defined by the related material files.
- Use Case: tailor a sprite or model rendering with custom lighting, post-processing, or editor previews.
Quick Start
Create a new shader pair for your component and start both files with #version 140 at the top.
Dependency Matrix
Required Modules
None requiredComponents
Standard packageđź’» Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: defold-shaders-editing Download link: https://github.com/selimanac/defold-daabbcc/archive/main.zip#defold-shaders-editing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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