defold-shaders-editing

Community

Edit and create Defold shaders with confidence.

Authorselimanac
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers create and edit Defold shader files (.vp, .fp, .glsl) to implement custom rendering pipelines, while ensuring compatibility across Defold’s modern and legacy shader paths.

Core Features & Use Cases

  • Create new shader pairs (.vp + .fp) with #version 140 to enable the modern pipeline and cross-compilation across desktop, mobile, WebGL, and Vulkan targets.
  • Edit vertex and fragment logic, and manage reusable GLSL snippets (.glsl) via #include to keep shaders modular.
  • Guidance on integrating shaders with materials: aligning uniform blocks, samplers, and vertex attributes as defined by the related material files.
  • Use Case: tailor a sprite or model rendering with custom lighting, post-processing, or editor previews.

Quick Start

Create a new shader pair for your component and start both files with #version 140 at the top.

Dependency Matrix

Required Modules

None required

Components

Standard package

đź’» Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: defold-shaders-editing
Download link: https://github.com/selimanac/defold-daabbcc/archive/main.zip#defold-shaders-editing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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