What problem does it solve?
This design-minigame solves the challenge of turning vague marketing goals into concrete, executable game design specs. It translates goals into one dead-simple mechanic, a sustainable reward economy, and a clear data-exchange funnel, while enforcing honesty and avoiding dark patterns.
Core Features & Use Cases
- Automated Spec Builder: converts a marketing goal into a complete game mechanic, win condition, odds, and reward economics.
- Funnel & Compliance: defines capture points, next steps, and flags for compliance and accessibility.
- Multi-Agent Orchestration: three roles (Mechanic Designer, Reward & Funnel, Critic) collaborate to produce the artifact.
- Use Case: suitable for campaigns seeking engagement, lead-gen, or virality with gamified experiences.
Quick Start
Provide a marketing goal (type of game, target metric) and let the Mechanic Designer, Reward & Funnel, and Critic generate the design-minigame spec.