design-review

Assess game design document completeness, consistency, and feasibility before handoff.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill design-review-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/design-review
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill design-review-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

在软件/游戏设计阶段,GDD 待评审前需要验证其完整性、内部一致性和实现可行性。本技能提供多智能体协作评审,帮助发现缺失、冲突和实现风险。

Core Features & Use Cases

  • 完整性与一致性检查:自动核对 GDD 是否涵盖设计目标、关键机制、玩家行为和胜负条件等核心章节,确保文档自洽。
  • 跨系统依赖验证:对照 design/systems-index.md 与相关依赖 GDD,避免系统冲突与前后不一致。
  • 阶段性评审与输出:提供阶段化评审流程(阶段 0–4),并生成评审摘要与改进建议,便于迭代。

Quick Start

将待评审的 GDD 文档路径传递给此技能以开始评审。

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate the completeness and consistency of a game design document before handing it to programmers?

A multi-agent design review assesses GDD completeness and consistency by checking core sections like design goals, mechanics, and win conditions. It ensures the document is self-consistent and structurally complete for development.

How do I check cross-system dependencies and conflicts in my game design documentation?

Cross-system dependency validation checks your GDD against a systems index and related dependency documents. This prevents system conflicts and forward-backward inconsistencies across project design standards.

Can I review a single-game design document for implementation feasibility without a full team?

Yes, you can review a single-game design document using optional lean or solo review modes. These modes allow individual developers to assess GDD feasibility and identify implementation risks without a full team.

What is the staged review process for evaluating game design documents?

The staged review process evaluates game design documents across phases 0 through 4. It generates a review summary and improvement suggestions at each stage to enable iterative GDD refinement.

How does adversarial expert evaluation work for game design reviews?

Adversarial expert evaluation is an optional review mode that challenges GDD assumptions and feasibility. It simulates expert critique to uncover hidden implementation risks and design flaws before programmer handoff.