design-review

Automate multi-phase design document reviews with dependency validation and final verdicts.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill design-review-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/design-review
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill design-review-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identifies gaps, inconsistencies, and implementability risks in design documents to accelerate quality control and reduce rework.

Core Features & Use Cases

  • Thorough Phase 1-5 design review with dependency validation and consistency checks.
  • Optional adversarial specialist review in full mode to surface edge cases and hidden issues.
  • Generates a final verdict, a blocker list, and a structured review log for traceability.

Quick Start

Provide the path to the design document to initiate a full multi-phase review.

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game design document review to identify gaps and inconsistencies?

To automate game design document review, use a structured critique tool to enforce dependency validation and consistency checks. This identifies gaps and implementability risks across systems, generating a final verdict and a structured review log for traceability.

What is an adversarial review in game design and when do I need it?

An adversarial review in game design is an optional specialist check that surfaces edge cases and hidden issues in design documents. You need it when full mode is enabled to rigorously test implementability risks and ensure spec clarity before development.

How do I check dependencies in a game design document before implementation?

To check dependencies in a game design document, execute a multi-phase review that enforces structured checklist validation. This process validates system dependencies, flags blocking revisions, and outputs a comprehensive blocker list to prevent rework.

Does this design review tool work for non-game design documents?

This design review tool is applicable to game design documents and GDDs across various systems. While optimized for game design, its structured critique phases, dependency validation, and consistency checks can evaluate implementability risks in general design documents.

What is the best way to structure design critique for faster decisions?

The best way to structure design critique for faster decisions is applying a rigorous multi-phase review checklist. This approach categorizes revisions into blocking vs non-blocking items, validates dependencies, and generates a final verdict to accelerate quality control.

Why does my design review fail to catch implementability risks?

Design reviews fail to catch implementability risks when lacking a rigorous multi-phase checklist and dependency validation. Without structured consistency checks and optional adversarial specialist reviews, gaps remain hidden and traceability is lost without a review log.