design-review

Review game design documents for missing sections, inconsistencies, and implementation blockers.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill design-review-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/design-review
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill design-review-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you review a game design document for completeness, internal consistency, implementability, and alignment with project design standards so designs don’t stall later during programming.

Core Features & Use Cases

  • Depth-controlled review via --depth full|lean|solo to balance thoroughness vs speed.
  • Dependency-graph validation that checks referenced system GDD files exist on disk.
  • Completeness, consistency, and implementability checks against a design-document standard, including formulas and edge cases.
  • Adversarial specialist delegation (full mode) to surface problems from multiple domains (e.g., economy, combat, UI, QA).
  • Actionable output with blocking vs recommended revisions, specialist disagreements, and a senior verdict plus a scope signal.

Quick Start

Run design-review on your GDD file using the command: /design-review path-to-design-doc --depth full

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review a game design document for completeness and consistency?

Game design document review involves checking the document for missing sections, broken dependency references, internal inconsistencies, and implementation blockers before development proceeds. It validates formulas, edge cases, and system dependency lists for single- or multi-system features.

What is dependency validation in a game design document?

Dependency validation in a game design document checks that referenced system GDD files actually exist on disk. It ensures the dependency graph is intact and that all cross-system feature references are valid before programming begins.

How do I check my GDD for missing sections and implementation blockers?

You can check your GDD for missing sections and implementation blockers by running a depth-controlled review using the command /design-review path-to-design-doc --depth full, which validates formulas, edge cases, acceptance criteria, and system dependencies.

Can I adjust the depth of a GDD review to balance thoroughness and speed?

Yes, you can adjust GDD review depth using the --depth argument with full, lean, or solo options. Full mode delegates to adversarial specialists across multiple domains like economy and combat, while lean and solo modes prioritize faster turnaround.

Does design review work for single-system and multi-system game features?

Yes, design review works for both single- and multi-system game features. It applies to GDDs that contain formulas, edge cases, acceptance criteria, and system dependency lists across complex feature scopes.

What output should I expect from a full game design document review?

A full game design document review outputs a structured verdict, a scope signal, and specialist-sourced issues. It distinguishes between blocking and recommended revisions, highlights specialist disagreements, and identifies implementation blockers.