What problem does it solve?
This Skill turns the complex process of designing a single game system into a structured, context-aware workflow, preventing inconsistent decisions, missing requirements, and incomplete game design documents.
Core Features & Use Cases
- Guided GDD authoring: Collaboratively develops a system document section by section, covering overview, player fantasy, rules, formulas, edge cases, dependencies, tuning knobs, and acceptance criteria.
- Context and dependency analysis: Reads game concepts, system indexes, registries, related GDDs, engine references, and architecture decisions before asking design questions.
- Validation and review: Supports full, lean, and solo review modes, performs cross-system consistency checks, identifies registry conflicts, and incorporates specialist feedback for mechanics, formulas, art, and QA.
- Retrofit support: Fills missing or placeholder sections in existing GDDs without overwriting completed content.
- Use Case: Use it to design a combat, UI, economy, or other game system while maintaining alignment with the project's pillars, dependencies, technical constraints, and testable acceptance criteria.
Quick Start
Invoke the design-system skill with a system name, such as design-system combat, and optionally select a review mode with --review full, --review lean, or --review solo.