design-system

Guide section-by-section GDD authoring for a single game system.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill design-system-polsegu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/design-system
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill design-system-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, cross-references dependencies, and writes incrementally to file to reduce rework and ensure consistency.

Core Features & Use Cases

  • Stepwise GDD drafting across core sections (Overview, Player Fantasy, Detailed Design, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria) with automated context gathering from existing GDDs.
  • Automatic cross-reference and validation against registry data and dependency GDDs to prevent conflicts.
  • On-demand specialist tasking (e.g., creative-director, systems-designer) to refine complex sections and balance considerations.

Quick Start

Invoke /design-system <system-name> to begin drafting a GDD for that system.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design document for a specific system without missing dependencies?

Guided GDD authoring gathers context from existing design documents and cross-references dependencies to write incrementally, reducing rework and ensuring consistency across game systems.

What sections should a game design document include for systems design?

A complete game design document covers Overview, Player Fantasy, Detailed Design, Formulas, Edge Cases, Dependencies, Tuning Knobs, and Acceptance Criteria, handling required sections and optional visuals automatically.

How do I validate my game design document against existing registry data?

Game design documents are validated through automatic cross-referencing against registry data and dependency GDDs to prevent conflicts, with exposed validation workflows ensuring consistency.

Can I delegate complex GDD sections to specialist roles during drafting?

Specialist tasking allows delegating complex design document sections to roles like creative-director and systems-designer, refining detailed design and balance considerations on demand.

What is the best way to start drafting a GDD for a new game system?

Start drafting a game design document by invoking the system command with your system name, which triggers automated context gathering and stepwise section-by-section authoring.

Does this guided GDD workflow handle tuning knobs and acceptance criteria?

Guided game design document workflows handle tuning knobs and acceptance criteria as core sections, exposing structured prompts and task orchestration to define them incrementally.