What problem does it solve?
Game design documents (GDDs) frequently contain missing sections, internal inconsistencies, or unimplementable rules that are only discovered late in the development cycle, leading to costly rework and delayed releases. This skill eliminates that risk by running a structured, multi-phase review of GDDs before they are handed off to programming teams.
Core Features & Use Cases
- Completeness Validation: Checks GDDs against a standard 8-section checklist to flag missing required content like player fantasy, edge cases, and acceptance criteria.
- Consistency & Implementability Audit: Verifies that formulas, rules, and cross-system references are clear, conflict-free, and ready for implementation without guesswork.
- Adversarial Specialist Review (full mode): Spawns domain-specific expert agents (game designers, systems designers, QA leads, etc.) to surface hidden flaws from specialized perspectives that a single reviewer might miss.
Use case: A game designer finalizing a new combat system GDD can run this review to catch balance issues, missing edge cases, and conflicts with existing game systems before sharing the document with engineers.
Quick Start
Use the design-review skill to evaluate your game design document at [path-to-your-gdd-file] for completeness, consistency, and implementability prior to development handoff.