design-skill-progression-trees
CommunityCreate and manage skill trees, talent trees, and progression systems with ease.
Authorfcsouza
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the problem of manually designing and managing complex progression systems in games, such as skill trees and talent trees, providing a structured, automated approach.
Core Features & Use Cases
- Automated Design: Use predefined categories and a DAG model to automatically create skill trees.
- Prerequisite Validation: Server-side validation of prerequisites and currency before unlock.
- Cost Scaling: Automatically scale costs with difficulty and progression, using an exponential curve.
- Respec Mechanism: Provide a player-friendly respec option with optional cooldowns and cost.
- Data-Driven Effects: Store effects as JSONB for easy balance changes without code modifications.
- Progressive Reveal: Reveal nodes as prerequisites are met, enhancing player experience.
- Use Case: Imagine a game developer needs to implement a skill tree system for their game. They can use this Skill to quickly define the skill tree structure, prerequisites, costs, and effects, ensuring the system is balanced and player-friendly.
Quick Start
To create a new skill tree, use the 'create-skill-tree' command.
Dependency Matrix
Required Modules
drizzle-orm
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: design-skill-progression-trees Download link: https://github.com/fcsouza/agent-skills/archive/main.zip#design-skill-progression-trees Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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