What problem does it solve?
This Skill solves the problem of manually designing and managing complex progression systems in games, such as skill trees and talent trees, providing a structured, automated approach.
Core Features & Use Cases
- Automated Design: Use predefined categories and a DAG model to automatically create skill trees.
- Prerequisite Validation: Server-side validation of prerequisites and currency before unlock.
- Cost Scaling: Automatically scale costs with difficulty and progression, using an exponential curve.
- Respec Mechanism: Provide a player-friendly respec option with optional cooldowns and cost.
- Data-Driven Effects: Store effects as JSONB for easy balance changes without code modifications.
- Progressive Reveal: Reveal nodes as prerequisites are met, enhancing player experience.
- Use Case: Imagine a game developer needs to implement a skill tree system for their game. They can use this Skill to quickly define the skill tree structure, prerequisites, costs, and effects, ensuring the system is balanced and player-friendly.
Quick Start
To create a new skill tree, use the 'create-skill-tree' command.