design-skill-progression-trees

Automate skill tree creation and management using a directed acyclic graph model.

17|2|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/fcsouza/agent-skills --skill design-skill-progression-trees
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-skill-progression-trees
Source: https://github.com/fcsouza/agent-skills/tree/main/plugins/game-dev/design/skill-progression-trees
Command: npx skills add https://github.com/fcsouza/agent-skills --skill design-skill-progression-trees

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires drizzle-orm, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill solves the problem of manually designing and managing complex progression systems in games, such as skill trees and talent trees, providing a structured, automated approach.

Core Features & Use Cases

  • Automated Design: Use predefined categories and a DAG model to automatically create skill trees.
  • Prerequisite Validation: Server-side validation of prerequisites and currency before unlock.
  • Cost Scaling: Automatically scale costs with difficulty and progression, using an exponential curve.
  • Respec Mechanism: Provide a player-friendly respec option with optional cooldowns and cost.
  • Data-Driven Effects: Store effects as JSONB for easy balance changes without code modifications.
  • Progressive Reveal: Reveal nodes as prerequisites are met, enhancing player experience.
  • Use Case: Imagine a game developer needs to implement a skill tree system for their game. They can use this Skill to quickly define the skill tree structure, prerequisites, costs, and effects, ensuring the system is balanced and player-friendly.

Quick Start

To create a new skill tree, use the 'create-skill-tree' command.

Frequently Asked Questions about design-skill-progression-trees

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create skill trees and progression systems for game development?

To create skill trees and progression systems, you can automate the process using a directed acyclic graph (DAG) model to define nodes, prerequisites, and effects. This handles data modeling and server-side validation for game progression mechanics.

How does prerequisite validation work for skill tree unlocks?

Prerequisite validation for skill tree unlocks operates server-side, checking if required nodes are met and verifying available currency before allowing an unlock. This ensures progression rules are enforced securely.

Do I need Drizzle ORM to manage progression systems with this approach?

Yes, you need Drizzle ORM and a database supporting JSONB to manage progression systems this way. The data representation relies on Drizzle schema to store node effects and validate skill tree structures.

What is the best way to handle cost scaling in talent trees?

The best way to handle cost scaling in talent trees is using an automated exponential curve. This scales costs dynamically with difficulty and progression, ensuring nodes become appropriately expensive as players advance.

Can I implement a respec mechanism for skill trees with rollback support?

Yes, you can implement a respec mechanism for skill trees with rollback support. It provides a player-friendly option to reset skills, including configurable cooldowns and costs to maintain game balance.

How do I store skill tree effects for easy balance changes without code modifications?

You store skill tree effects as JSONB data within your database schema. This data-driven approach allows you to modify node effects and adjust game balance directly in the database without deploying code modifications.

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