What problem does it solve?
This Skill prevents messy, inconsistent game-system design by guiding you through writing a complete GDD section-by-section, while pulling in existing project context, dependencies, and constraints so the system fits the broader game.
Core Features & Use Cases
- Guided, section-by-section GDD authoring: Creates (or incrementally fills) the required sections for a single game system in a structured order.
- Context-aware design from your repo: Reads your existing game concept, systems index, relevant GDD dependencies, and any matching registry entities and past consistency failures to keep decisions aligned.
- Retrofit without overwriting: Detects incomplete or placeholder sections in an existing GDD and only fills the missing parts when you choose retrofit mode.
- Review-mode workflows: Supports review modes (full/lean/solo) to control whether specialist agents are consulted during drafting.
Quick Start
Use the design-system skill to design the movement system by running: /design-system movement