design-system

Automate guided GDD authoring for a single game system.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill design-system-jtvaris
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/design-system
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill design-system-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill guides authors through a structured, collaborative GDD process, ensuring all required sections are captured and aligned with dependencies and pillars.

Core Features & Use Cases

  • Structured GDD workflow: orchestrates the full GDD creation from concept to acceptance criteria.
  • Dependency-aware drafting: cross-references upstream/downstream GDDs to respect interfaces and constraints.
  • Incremental skeletons: creates the initial file and iteratively fills sections as decisions are made.

Quick Start

To begin, invoke the design-system skill with a target system name, then follow the on-screen prompts to craft the GDD.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design document for a single system?

To write a game design document for a single system, use a guided GDD authoring workflow that maps dependencies, aligns pillars, and generates incremental skeletons. This ensures all required sections are captured through structured, collaborative design.

What is dependency-aware drafting in systems design?

Dependency-aware drafting in systems design cross-references upstream and downstream GDDs to respect interfaces and constraints. It ensures your single game system aligns correctly with interconnected design documents during the authoring workflow.

How do I start guided GDD authoring for game design?

To start guided GDD authoring, invoke the design-system skill with a target system name. Follow the on-screen structured prompts to enforce frontmatter, map dependencies, and iteratively craft the design document sections.

Can I generate incremental skeletons for design documents?

Yes, you can generate incremental skeletons for design documents. The workflow creates the initial file and iteratively fills sections as design decisions are made, driving section-by-section creation through structured prompts.

What is the best way to align game design pillars with dependencies?

The best way to align game design pillars with dependencies is using a structured GDD workflow that cross-references upstream and downstream documents. This enforces interface constraints and maintains pillar alignment throughout the design process.

Does the GDD workflow require frontmatter for game design documents?

Yes, the GDD workflow enforces frontmatter containing the name and description of the target system. This metadata is required to initiate the structured authoring process and generate the incremental document skeleton.