dev-audio-lesson

Create an end-to-end audio lesson scaffold with SDL GPU and forge_audio.h.

Updated Mar 17, 2026
One-click install
npx skills add https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317 --skill dev-audio-lesson
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dev-audio-lesson
Source: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/tree/main/.claude/skills/dev-audio-lesson
Command: npx skills add https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317 --skill dev-audio-lesson

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides a complete scaffold for teaching audio concepts by combining a header-only audio library and a visualization demo using SDL GPU, enabling hands-on exploration of playback, mixing, and spatial audio in real-time.

Core Features & Use Cases

  • Library-first design and the forge_audio.h header that drives audio processing in lessons.
  • Demo program that visualizes and controls audio in a GPU scene, with real-time UI controls.
  • SDL GPU rendering via forge_scene.h to render listener position, sources, and effects.
  • Audio configuration through audio.conf to load user-supplied files and drive demonstrations.
  • Suitable for demonstrations of PCM playback, mixing, spatialization, and DSP effects in interactive lessons.

Quick Start

Run the lesson binary and load your audio files via audio.conf to hear and see the audio concepts in a spatial scene.

Frequently Asked Questions about dev-audio-lesson

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I demonstrate spatial audio and mixing in an SDL GPU scene?

To demonstrate spatial audio and mixing in an SDL GPU scene, you can use the provided scaffold to render listener positions and audio sources visually while driving real-time UI controls for master volume and per-source parameters.

Can I use a header-only audio library to teach PCM fundamentals and DSP effects?

Yes, you can use a header-only audio library like forge_audio.h to teach PCM fundamentals and DSP effects, enabling hands-on exploration of playback and audio processing without complex library linking.

How do I configure custom audio files for a real-time spatial audio lesson?

You configure custom audio files for a spatial audio lesson by placing them in a local audio directory specified through an audio.conf file, which the demo program reads to load and play your supplied audio.

Does this audio lesson scaffold support real-time UI controls for per-source parameters?

Yes, the audio lesson scaffold supports real-time UI controls for per-source parameters, allowing you to interactively adjust master volume and individual audio source settings within the forge UI during the GPU rendering demo.

What is the best way to visualize listener position and audio sources in a GPU environment?

The best way to visualize listener position and audio sources in a GPU environment is using an integrated scene renderer like forge_scene.h, which maps spatial audio data to graphical elements for real-time visual feedback.

Do I need SDL audio streaming integration to build interactive audio lessons?

Yes, you need SDL audio streaming integration to build interactive audio lessons within this scaffold, as it handles the actual audio playback and mixing alongside the GPU-based scene rendering.