dev-audio-lesson
OfficialCraft audio lessons with spatial sound
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a complete scaffold for teaching audio concepts by combining a header-only audio library and a visualization demo using SDL GPU, enabling hands-on exploration of playback, mixing, and spatial audio in real-time.
Core Features & Use Cases
- Library-first design and the forge_audio.h header that drives audio processing in lessons.
- Demo program that visualizes and controls audio in a GPU scene, with real-time UI controls.
- SDL GPU rendering via forge_scene.h to render listener position, sources, and effects.
- Audio configuration through audio.conf to load user-supplied files and drive demonstrations.
- Suitable for demonstrations of PCM playback, mixing, spatialization, and DSP effects in interactive lessons.
Quick Start
Run the lesson binary and load your audio files via audio.conf to hear and see the audio concepts in a spatial scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dev-audio-lesson Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#dev-audio-lesson Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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