dev-story

Translate studio story specifications into game code with automated tests.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill dev-story-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dev-story
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/dev-story
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill dev-story-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns a structured game story into working source code with the required automated test, while enforcing the studio’s architecture decisions, control-manifest rules, and engine conventions so changes stay aligned with the game vision.

Core Features & Use Cases

  • Story-driven implementation: Reads the full story file (including acceptance criteria, ADR guidance, out-of-scope boundaries, and dependencies) and uses TR registry + ADR as the source of truth.
  • Context validation & guardrails: Blocks implementation when the TR registry or governing ADR is missing, and checks manifest-version alignment (with an explicit user decision when mismatched).
  • Correct specialist routing: Automatically chooses the right programmer agent(s) based on story layer/type and engine risk, including Unity/Godot/Unreal specialists as needed.
  • Acceptance-criteria test coverage: Ensures Logic/Integration stories produce the required test file that covers each acceptance criterion, and summarizes coverage for the user review loop.

Quick Start

Use the dev-story skill to implement the currently active story by running /dev-story.

Frequently Asked Questions about dev-story

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game story implementation with required automated tests?

Automated game story implementation translates structured studio specifications into working source code and automated tests. It validates traceability registries, enforces architecture decisions, and routes tasks to correct programmer agents to ensure changes align with engine conventions.

How does requirements traceability work during game code generation?

Requirements traceability during code generation uses a TR registry as the source of truth. The system validates this registry and governing architecture decision records before implementation, blocking execution if they are missing, to ensure end-to-end story requirements are tracked.

Can I use dev-story for Unity game development sprint stories?

Yes, you can use it for Unity game development sprint stories. It automatically routes Logic and Integration stories to Unity programmer agents based on the specified story layer and engine risk, ensuring generated code adheres to engine-specific conventions.

What happens when manifest version alignment fails during story-driven development?

When manifest version alignment fails during story-driven development, the implementation process pauses. It requires an explicit user decision to proceed despite the mismatch, ensuring you maintain control over architecture enforcement and prevent unintended dependency conflicts.

How do I ensure acceptance criteria test coverage for Logic sprint stories?

Acceptance criteria test coverage for Logic sprint stories is ensured by writing an automated test file at the story's Test Evidence path. The system enforces this rule, validates each acceptance criterion, and summarizes coverage for your review loop.