What problem does it solve?
It turns a structured game story into working source code with the required automated test, while enforcing the studio’s architecture decisions, control-manifest rules, and engine conventions so changes stay aligned with the game vision.
Core Features & Use Cases
- Story-driven implementation: Reads the full story file (including acceptance criteria, ADR guidance, out-of-scope boundaries, and dependencies) and uses TR registry + ADR as the source of truth.
- Context validation & guardrails: Blocks implementation when the TR registry or governing ADR is missing, and checks manifest-version alignment (with an explicit user decision when mismatched).
- Correct specialist routing: Automatically chooses the right programmer agent(s) based on story layer/type and engine risk, including Unity/Godot/Unreal specialists as needed.
- Acceptance-criteria test coverage: Ensures Logic/Integration stories produce the required test file that covers each acceptance criterion, and summarizes coverage for the user review loop.
Quick Start
Use the dev-story skill to implement the currently active story by running /dev-story.