dialogue-system
CommunityCraft branching dialogues for Godot games.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Dialogue systems in Godot often require bespoke wiring between data, UI, and flow control. This Skill provides a data-driven, structured approach to building branching dialogue trees with conditions and a reusable UI.
Core Features & Use Cases
- Data-driven models: DialogueLine and DialogueData Resources that describe lines, choices, and transitions.
- Centralized flow: DialogueManager autoload manages start, advance, choices, and end states; DialogueUI renders UI and handles input.
- Flexible presentation: Supports conditional choices, dynamic text interpolation, and optional JSON loading for large dialogue graphs.
- Use cases: RPG NPC conversations, quest narration, and dynamic branching dialogues that adapt to game state.
Quick Start
Register DialogueManager as an Autoload, create a DialogueData resource with DialogueLine entries, and call start_dialogue on an NPC to begin a branching conversation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dialogue-system Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#dialogue-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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