discover-decor

Identify decoration items around PackIns and generate C# array stubs for BuildingDecoratorPass.

12|1|Updated Jan 16, 2024
One-click install
npx skills add https://github.com/kaosnyrb/FrankyCLI --skill discover-decor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: discover-decor
Source: https://github.com/kaosnyrb/FrankyCLI/tree/main/.claude/skills/discover-decor
Command: npx skills add https://github.com/kaosnyrb/FrankyCLI --skill discover-decor

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the decoration discovery workflow around a given PackIn or Static in existing worldspaces and produces a formatted summary plus C# array stubs for BuildingDecoratorPass, enabling faster integration into Starfield modding projects.

Core Features & Use Cases

  • Automates discovery of decoration/clutter items around a PackIn or Static within a worldspace.
  • Produces a formatted summary + C# array stubs for direct use in BuildingDecoratorPass.
  • Guides exploration of worldspace placements and PackIn variants to surface high-yield decor data.

Quick Start

Run the decoration discovery workflow on a PackIn to generate ready-to-paste BuildingDecoratorPass stubs.

Frequently Asked Questions about discover-decor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find decoration items around a PackIn in a Starfield worldspace?

Decoration discovery works by analyzing PackIn variants and worldspace placements around a given PackIn or Static using proximity criteria. It outputs a structured summary prioritizing nearby decor assets for use in Starfield modding.

Can I generate C# array stubs for BuildingDecoratorPass from existing Starfield clutter placements?

Yes, generating C# array stubs for BuildingDecoratorPass is the core output of this decoration discovery workflow. It formats identified clutter and decor data into ready-to-paste code, including PackIn FormKeys, editor IDs, and position data.

Does this decoration discovery workflow apply to both Starfield interiors and worldspaces?

Decoration discovery applies to both Starfield worldspaces and interiors by analyzing PackIn variants and worldspace placements. It uses proximity criteria to evaluate static objects and clutter across different environmental contexts.

What is the best way to automate clutter discovery for BuildingDecoratorPass integration?

Automating clutter discovery involves running the Skill's guided workflow steps on a target PackIn or Static. This process identifies nearby decoration items and outputs a structured summary alongside formatted C# array stubs for direct integration.

What data format does the decoration discovery output for code generation?

The decoration discovery outputs C# array stubs formatted for direct paste into BuildingDecoratorPass code. The generated arrays include PackIn FormKeys, editor IDs, and specific position data extracted from the analyzed worldspace placements.

Do I need any specific dependencies to run the PackIn decoration analysis?

No specific dependencies are required to run the PackIn decoration analysis. The workflow relies on following the described guide steps to analyze existing PackIn variants and static placements within your Starfield project environment.