dmhub-modding
OfficialGuide to building and modding DMHub mods.
AuthorVerisimLLC
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill guides mod authors through the full DMHub modding workflow, helping them set up mod folders, write Lua code, use GoblinScript formulas, build user interfaces with the GUI framework, and hook into the engine via extension points.
Core Features & Use Cases
- Structured mod workflow: from project layout to loading order, with guidance on coding against the DMHub APIs.
- Formula and UI tooling: using GoblinScript for game formulas and the GUI framework for panels, commands, and events.
- References-driven learning: clear paths to getting-started, core API, GoblinScript, extension points, and common patterns, enabling rapid onboarding.
Quick Start
Create a new mod folder, add a Lua entry file that initializes with local mod = dmhub.GetModLoading(), and begin following the references to implement features.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dmhub-modding Download link: https://github.com/VerisimLLC/draw-steel-codex/archive/main.zip#dmhub-modding Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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