dojo-system
OfficialBuild Dojo game systems with deterministic logic.
Software Engineering#eventing#world-storage#game-system#cairo-contracts#dojo-system#model-writing#model-reading
Authordojoengine
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Dojo projects need a structured way to scaffold game logic as independent, testable units that interact with a shared world model. This Skill provides a blueprint for creating Dojo systems as Cairo contracts with clear interfaces, world access, and event emission patterns.
Core Features & Use Cases
- Scaffold a Dojo system contract with interface trait, contract module, and world access.
- Define events and state mutations to model gameplay mechanics like movement and combat.
- Use for building spawn/move/attack systems that operate on shared models and emit events.
Quick Start
Use this Skill to generate a new system that handles player movement and updates Position and Moves models.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dojo-system Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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