dojo-system

Official

Build Dojo game systems with deterministic logic.

Authordojoengine
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Dojo projects need a structured way to scaffold game logic as independent, testable units that interact with a shared world model. This Skill provides a blueprint for creating Dojo systems as Cairo contracts with clear interfaces, world access, and event emission patterns.

Core Features & Use Cases

  • Scaffold a Dojo system contract with interface trait, contract module, and world access.
  • Define events and state mutations to model gameplay mechanics like movement and combat.
  • Use for building spawn/move/attack systems that operate on shared models and emit events.

Quick Start

Use this Skill to generate a new system that handles player movement and updates Position and Moves models.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dojo-system
Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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