dota2-unit
CommunityDefine and manage Dota 2 custom units via KV.
AuthorXavierCHN
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide helps developers create and maintain Dota 2 custom unit definitions using KV files, separating configuration from logic to enable consistent front-end and back-end data.
Core Features & Use Cases
- KV-driven unit definitions: describe unit properties, models, abilities, and localization in a single source of truth.
- Data-to-JSON synchronization: compile KV to JSON for both client (panorama) and server (TSTL) usage.
- Use Case: design a new custom unit for a mod, update its stats and abilities, then regenerate shared data with a single build step.
Quick Start
Create or modify a unit under game/scripts/npc/custom_units, ensure it is referenced in npc_units_custom.txt, and run the build step to regenerate JSON.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dota2-unit Download link: https://github.com/XavierCHN/x-template/archive/main.zip#dota2-unit Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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