dotnet-mixed-reality

Develop mixed-reality solutions with C# and .NET for HoloLens, MRTK, and OpenXR.

466|35|Updated Mar 15, 2026
One-click install
npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-mixed-reality
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dotnet-mixed-reality
Source: https://github.com/managedcode/dotnet-skills/tree/main/skills/dotnet-mixed-reality
Command: npx skills add https://github.com/managedcode/dotnet-skills --skill dotnet-mixed-reality

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers build and integrate mixed-reality solutions using C# and .NET, addressing the complexities of HoloLens, MRTK, and Azure services.

Core Features & Use Cases

  • HoloLens Development: Provides guidance and patterns for HoloLens applications.
  • MRTK & OpenXR Integration: Facilitates working with Microsoft's Mixed Reality Toolkit and the OpenXR standard.
  • Azure Services: Integrates .NET backends with mixed-reality experiences.
  • Use Case: Develop a HoloLens application that uses Azure Spatial Anchors to place persistent holograms, with a C# backend managing shared experiences via Photon.

Quick Start

Use the dotnet-mixed-reality skill to build a HoloLens application that integrates with Azure Spatial Anchors for persistent holograms.

Frequently Asked Questions about dotnet-mixed-reality

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a HoloLens application with C# and .NET?

To build HoloLens applications with C# and .NET, use this Skill to integrate MRTK and OpenXR for spatial mapping, hand tracking, and eye gaze functionality.

What is the best way to integrate Azure Spatial Anchors for persistent holograms in Unity?

Integrating Azure Spatial Anchors for persistent holograms in Unity is achieved by using this Skill to connect .NET backends with Azure services for shared mixed-reality experiences.

Does this Skill support hand tracking and eye gaze with OpenXR?

Yes, this Skill supports hand tracking and eye gaze with OpenXR, providing development patterns for mixed-reality solutions using C# and .NET within the Unity framework.

Can I use Azure Remote Rendering and voice commands in a mixed-reality application?

Yes, you can use Azure Remote Rendering and voice commands in a mixed-reality application by leveraging this Skill to integrate Azure services with HoloLens and MRTK using C#.

What prerequisites are needed for MRTK and OpenXR integration in .NET?

MRTK and OpenXR integration in .NET requires an understanding of Unity, C#, and relevant Azure mixed-reality services to effectively develop HoloLens applications and manage spatial anchors.