What problem does it solve? Playtest sessions generate a backlog of bug reports and questions stored as markdown captures in a pending inbox, and this Skill turns that raw feedback into verified, human-approved fixes without losing or mis-triaging any entry. ## Core Features & Use Cases - Lane claiming for parallel drains: Claims one or more buckets via inbox-claim.ts so multiple agents can drain concurrently without collisions, relaying live-lane announcements to the human. - Reproduction before fixing: Replays each capture headlessly from its embedded base64 save and viewport to confirm the symptom against the running game before proposing anything. - Interactive proposal gate: Presents the whole lane as one wholesale proposal (fix, route, or answer per item) and waits for human approval before committing any change. - Durable logging and archival: Logs F-entries per lane, stamps sidecar JSON files with status, and archives fully-drained buckets. - Use Case: After a playtest session leaves captures in project/playtest-inbox/pending/, run the drain to claim the map-feedback bucket, reproduce all five entries, propose fixes, and land them one commit per entry after approval. ## Quick Start Run /drain-inbox with a bucket name like map-feedback to claim that lane, reproduce its captures, and propose fixes for my approval.