Jake Verbaten
Community@Raynos · Orlando, FL
Staff Software Engineer
Agent Skills by Jake Verbaten
Showing 30 vetted skills indexed across 1 GitHub repositories.
prd-ripple
Classifies built-system design changes and ripples required updates into the PRD.
kami-debugging-playbook
Diagnose kami-kakushi failures using symptom-to-triage tables and headless measurement tools.
prepare-to-exit
Runs the repository checkpoint ritual and reports session state before exit.
capture-game-states
Capture HTML5 game visual states as screenshots and recordings via headless browser automation.
handoff
Writes a conversation summary as a handoff document for a fresh agent session.
kami-build-and-env
Documents the kami-kakushi build, verify, CI, and dev-server environment runbook.
prd-compress
Compresses a PRD tier's prose into intent summaries, acceptance criteria, and pointers with verbatim archival.
narrative-diverge
Generates three distinct narrative takes for fiction-voiced game text via blind multi-agent authoring.
kami-change-control
Routes repository changes to the correct procedure, sign-off authority, and enforcement gate.
diverge
Generates 2-3 working UI design variants wired into a DEV-panel toggle for live human review.
kami-balance-analysis-toolkit
Measures game balance decisions with persona-driven simulation and signed pacing bands.
distill-taste
Triages human feedback corpus items into a capped taste standard document.
kami-extension-recipes
Guides adding game content and systems to the kami-kakushi codebase via ordered file recipes.
map-sheets
Builds, edits, and verifies survey-sheet game maps under golden-pin and blind-pass verification.
kami-narrative-grammar
Documents the markdown-to-TypeScript narrative authoring syntax for the kami-kakushi content pipeline.
drain-inbox
Processes playtest capture inbox entries by reproducing bugs and proposing fixes interactively.
taste-scorecard
Applies a two-pass design-taste review to player-visible features before and after building.
kami-cohesion-campaign
Audits and elevates game features for narrative, gameplay, and fun cohesion across sessions.
kami-verify-gates
Diagnoses and fixes RED verify gates in the kami-kakushi pre-commit and CI roster.
kami-domain-reference
Decodes KamiKakushi game domain math, setting canon, visual language, and project glossary.
kami-architecture-contract
Documents the architectural invariants and import rules governing the kami-kakushi TypeScript game codebase.
ship
Automates release publishing by drafting a CHANGELOG section and running a versioned bump, tag, build, and deploy script.
battery
Runs multi-agent stress-test audits on game specs and builds through independent review lenses.
tdd
Guides test-driven development through red-green-refactor cycles against public interfaces.
Frequently Asked Questions About Jake Verbaten
FAQPage SchemaWhat tasks can I accomplish with Raynos's kami-kakushi skill set?▼
You can run the build-and-verify environment, fix any of 21 RED verify gates, add game content via extension recipes, author narrative through the .md-to-gen pipeline, migrate save schemas, capture headless game screenshots, run balance simulations, and ship releases with one scripted bump-tag-deploy command.
Who are these skills designed for?▼
They target engineers and coding agents working in the kami-kakushi shared repository — a TypeScript HTML5 game with strict change control. Staff-level contributors use them to route edits through ADRs, HR-items, and sign-off gates before touching balance numbers, story text, UI surfaces, or save schemas.
How do the verification and commit gates work in practice?▼
Run pnpm run verify to execute the gate roster under a 5s-soft/8s-hard commit budget, with separate commit, push, CI, and nightly lanes. When a gate goes RED, the kami-verify-gates skill names the sanctioned fix; SKIP_* escape flags exist but are cataloged and governed.
What prerequisites are needed to use these skills?▼
You need a fresh clone of the kami-kakushi repo with pnpm, the dev server on port :5264 (:5265 for e2e), and familiarity with the project's gate lattice. The kami-build-and-env runbook covers cold setup; kami-domain-reference decodes the glossary every other skill assumes.
How does the skills system handle design and story decisions?▼
New UI surfaces require the diverge skill to build 2-3 working variants behind a DEV-only toggle, and story text requires narrative-diverge to generate blind-authored takes scored against taste.md. Both file human-review items; mechanical edits like typo fixes are exempt.