Jake Verbaten avatar

Jake Verbaten

Community

@Raynos · Orlando, FL

1,829Followers
|
717Public Repos
|
30Published Skills

Staff Software Engineer

Skills Distribution
DomainDeveloper To...Game Engine & Cont.. (35%)Verification Gates.. (25%)PRD & Change-Contr.. (20%)Narrative Authorin.. (12%)

Agent Skills by Jake Verbaten

Showing 30 vetted skills indexed across 1 GitHub repositories.

RaynosRaynos
1

prd-ripple

Classifies built-system design changes and ripples required updates into the PRD.

Community
Intermediate
RaynosRaynos
1

kami-debugging-playbook

Diagnose kami-kakushi failures using symptom-to-triage tables and headless measurement tools.

Community
Advanced
RaynosRaynos
1

prepare-to-exit

Runs the repository checkpoint ritual and reports session state before exit.

Community
Advanced
RaynosRaynos
1

capture-game-states

Capture HTML5 game visual states as screenshots and recordings via headless browser automation.

Community
Intermediate
RaynosRaynos
1

handoff

Writes a conversation summary as a handoff document for a fresh agent session.

Community
Basic
RaynosRaynos
1

kami-build-and-env

Documents the kami-kakushi build, verify, CI, and dev-server environment runbook.

Community
Advanced
RaynosRaynos
1

prd-compress

Compresses a PRD tier's prose into intent summaries, acceptance criteria, and pointers with verbatim archival.

Community
Intermediate
RaynosRaynos
1

narrative-diverge

Generates three distinct narrative takes for fiction-voiced game text via blind multi-agent authoring.

Community
Advanced
RaynosRaynos
1

kami-change-control

Routes repository changes to the correct procedure, sign-off authority, and enforcement gate.

Community
Advanced
RaynosRaynos
1

diverge

Generates 2-3 working UI design variants wired into a DEV-panel toggle for live human review.

Community
Advanced
RaynosRaynos
1

kami-balance-analysis-toolkit

Measures game balance decisions with persona-driven simulation and signed pacing bands.

Community
Advanced
RaynosRaynos
1

distill-taste

Triages human feedback corpus items into a capped taste standard document.

Community
Advanced
RaynosRaynos
1

kami-extension-recipes

Guides adding game content and systems to the kami-kakushi codebase via ordered file recipes.

Community
Advanced
RaynosRaynos
1

map-sheets

Builds, edits, and verifies survey-sheet game maps under golden-pin and blind-pass verification.

Community
Advanced
RaynosRaynos
1

kami-narrative-grammar

Documents the markdown-to-TypeScript narrative authoring syntax for the kami-kakushi content pipeline.

Community
Advanced
RaynosRaynos
1

drain-inbox

Processes playtest capture inbox entries by reproducing bugs and proposing fixes interactively.

Community
Advanced
RaynosRaynos
1

taste-scorecard

Applies a two-pass design-taste review to player-visible features before and after building.

Community
Intermediate
RaynosRaynos
1

kami-cohesion-campaign

Audits and elevates game features for narrative, gameplay, and fun cohesion across sessions.

Community
Advanced
RaynosRaynos
1

kami-verify-gates

Diagnoses and fixes RED verify gates in the kami-kakushi pre-commit and CI roster.

Community
Advanced
RaynosRaynos
1

kami-domain-reference

Decodes KamiKakushi game domain math, setting canon, visual language, and project glossary.

Community
Intermediate
RaynosRaynos
1

kami-architecture-contract

Documents the architectural invariants and import rules governing the kami-kakushi TypeScript game codebase.

Community
Advanced
RaynosRaynos
1

ship

Automates release publishing by drafting a CHANGELOG section and running a versioned bump, tag, build, and deploy script.

Community
Intermediate
RaynosRaynos
1

battery

Runs multi-agent stress-test audits on game specs and builds through independent review lenses.

Community
Advanced
RaynosRaynos
1

tdd

Guides test-driven development through red-green-refactor cycles against public interfaces.

Community
Intermediate

Frequently Asked Questions About Jake Verbaten

FAQPage Schema
What tasks can I accomplish with Raynos's kami-kakushi skill set?

You can run the build-and-verify environment, fix any of 21 RED verify gates, add game content via extension recipes, author narrative through the .md-to-gen pipeline, migrate save schemas, capture headless game screenshots, run balance simulations, and ship releases with one scripted bump-tag-deploy command.

Who are these skills designed for?

They target engineers and coding agents working in the kami-kakushi shared repository — a TypeScript HTML5 game with strict change control. Staff-level contributors use them to route edits through ADRs, HR-items, and sign-off gates before touching balance numbers, story text, UI surfaces, or save schemas.

How do the verification and commit gates work in practice?

Run pnpm run verify to execute the gate roster under a 5s-soft/8s-hard commit budget, with separate commit, push, CI, and nightly lanes. When a gate goes RED, the kami-verify-gates skill names the sanctioned fix; SKIP_* escape flags exist but are cataloged and governed.

What prerequisites are needed to use these skills?

You need a fresh clone of the kami-kakushi repo with pnpm, the dev server on port :5264 (:5265 for e2e), and familiarity with the project's gate lattice. The kami-build-and-env runbook covers cold setup; kami-domain-reference decodes the glossary every other skill assumes.

How does the skills system handle design and story decisions?

New UI surfaces require the diverge skill to build 2-3 working variants behind a DEV-only toggle, and story text requires narrative-diverge to generate blind-authored takes scored against taste.md. Both file human-review items; mechanical edits like typo fixes are exempt.