What problem does it solve? Design standards often sit unread in documentation while shipped features drift from them. This Skill operationalizes a 21-principle taste standard by forcing a constraint brief before any player-visible work is built and a scored review after, so design intent and actual results are compared side by side. ## Core Features & Use Cases - Pass 1 constraint brief: Walks all 21 principles and 4 values before building, producing one concrete line per applicable principle that shapes the work. - Pass 2 scorecard: Re-walks all principles after building, scoring each variant with pass/fail/n-a marks and tagging failures as briefed misses or blind spots. - HR-item integration: Attaches the brief and per-variant scorecards to review items so stated intent and scored results are read together. - Use Case: When designing a new game UI surface or narrative beat, generate the taste brief first, build variants against it, then score each variant and file the results for human review. ## Quick Start Run the taste two-pass flow on the new feature I am about to build, starting with the constraint brief.