What problem does it solve? Incremental game projects accumulate shallow, checklist-style features that do not fit together into a cohesive whole. This Skill provides a decision-gated, multi-session campaign runbook that inventories every player-reachable element, scores it against game/story/fun purposes, and routes fixes through human-approved rulings instead of adding more features. ## Core Features & Use Cases - Five-phase runbook: orient against living design docs, inventory real content registries, score elements three-way (game/story/fun), file human-decision rulings, then elevate and measure promotion. - Registry enumeration commands: copy-paste shell commands that count surfaces, intents, quests, map nodes, cast, and rungs directly from the TypeScript content files. - Decision gating: retirement and fusion proposals are filed as bundled HD-items for human sign-off, never self-executed, with fenced wrong paths (no feature-adding, no balance-slider moves, no self-certified taste). - Use Case: When a game feels like a feature sponge rather than one coherent whole, run this campaign to produce a scored cohesion inventory report and a ranked list of incoherences for human review. ## Quick Start Ask the agent to run the cohesion campaign to inventory and score every shipped game element for game, story, and fun purpose.