kami-domain-reference

Decodes KamiKakushi game domain math, setting canon, visual language, and project glossary.

1|Updated Jun 29, 2026
One-click install
npx skills add https://github.com/Raynos/kami-kakushi --skill kami-domain-reference-raynos
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: kami-domain-reference
Source: https://github.com/Raynos/kami-kakushi/tree/main/.claude/skills/kami-domain-reference
Command: npx skills add https://github.com/Raynos/kami-kakushi --skill kami-domain-reference-raynos

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Contributors to the KamiKakushi incremental RPG codebase hit unfamiliar jargon (rungs, kura, nengu, koku, banzuke, fingerprints) and risk hardcoding stale balance values or building against superseded canon. This Skill decodes the domain vocabulary and points every fact at its single authoritative source file. ## Core Features & Use Cases - Domain math decoder: Explains the pacing model (7 tiers, 8 rungs, phases), combat formulas (win-rate lenses, stances, durability), and the three-noun economy (coin, rice, koku) with pointers to the owning source files. - Canon and visual-language map: Summarizes the 1780 Edo-era setting essentials and the locked Andon Steel visual language, directing readers to the story bible and ui-design.md rather than duplicating capped canon. - Full project glossary: Defines every term other kami-* skills rely on, including ADR/PH/TST/AC/FB/HD/HR numbering, SIM-OWNED SEED, golden pin, blind pass, diverge, and herdr. - Use Case: An agent about to touch balance code encounters "rungThreshold" in an old comment; loading this Skill reveals rung progression is now an authored requirement list and names the exact files to read. ## Quick Start Load the kami-domain-reference skill and explain what the rung progression model and the koku currency mean before I modify the combat balance constants.

Frequently Asked Questions about kami-domain-reference

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the current value of a KamiKakushi balance constant?

Read the constant directly in src/core/content/balance.ts or src/core/constants.ts using grep, never quote a value from documentation. Balance constants are cockpit levers that drift by design, and measured outcomes come from regenerated reports via pnpm run balance:report.

What is the difference between coin, rice, and koku in the game economy?

Coin (mon) is spendable currency, rice is a real resource stored in shō that can be eaten, stored, or sold, and koku is House Standing that is never spent, carried, or lost. Confusing these three nouns is treated as a canon violation per ADR-107/108/109.

When should I not use the kami-domain-reference skill?

Do not use it to change balance numbers, run simulations, diagnose verify gates, author narrative, or handle save migrations. Those tasks belong to kami-balance-analysis-toolkit, kami-verify-gates, narrative-diverge, and kami-save-and-schema respectively.

How does rung progression work in the tier system?

Each of the 7 tiers has 8 rungs, and rung progress is an authored hidden requirement list compiled from requirements.md, not a points meter. The old rungThreshold system is deleted; promotion banks and the player triggers it through a VN rung beat.

What is the Andon Steel visual language?

Andon Steel is the locked visual canon (ADR-127) featuring dark steel with bimetal silver/gold semantics and one vermillion accent, superseding the earlier woodblock style. Authoritative details live in docs/living/ui-design.md, and old woodblock comments in code should be ignored.