narrative-architect

Expand foundation world-building documents into narrative specifications for quest and dialogue designers.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cautiouskurns/Game-Template --skill narrative-architect
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: narrative-architect
Source: https://github.com/cautiouskurns/Game-Template/tree/main/.claude/skills/narrative-architect
Command: npx skills add https://github.com/cautiouskurns/Game-Template --skill narrative-architect

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill converts high-level world-building documents into concrete narrative specifications that downstream designers and writers can actually implement, reducing ambiguity and rework.

Core Features & Use Cases

  • Expand story structures into detailed beats, arcs, and character trajectories for quest and dialogue teams.
  • Generate four core documents from foundation inputs: story-arcs, character-profiles, key-scenes, and quest-hooks to guide development.
  • Integrate inputs from world-bible, narrative-bible, and design-pillars to maintain consistency across the game’s narrative.

Quick Start

Run narrative-architect against your foundation docs to produce the four narrative outputs:

  • docs/narrative/story-arcs.md
  • docs/narrative/character-profiles.md
  • docs/narrative/key-scenes.md
  • docs/narrative/quest-hooks.md

Frequently Asked Questions about narrative-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn world-building documents into narrative blueprints for quest designers?

To turn world-building documents into narrative blueprints, analyze foundation docs like world-bible and design-pillars to generate structured story-arcs, character-profiles, key-scenes, and quest-hooks. This reduces ambiguity by converting high-level lore into concrete specifications writers can implement.

What is the process for expanding a narrative bible into story-arcs and character-profiles?

Expanding a narrative bible into story-arcs and character-profiles involves reading foundation design documents and synthesizing their world-building elements into detailed beats, trajectories, and quest-hooks. The process outputs four structured markdown documents that downstream dialogue teams use for implementation.

Do I need specific foundation documents to generate narrative design-docs?

Yes, generating narrative design-docs requires foundation documents. The skill reads from docs/design/world-bible.md, docs/design/narrative-bible.md, and docs/design/design-pillars.md to maintain consistency across the game's narrative and ensure accurate story expansion.

Can I use this narrative world-building approach for existing game design pillars?

Yes, you can use this narrative world-building approach for existing game design pillars. The skill integrates design-pillars.md alongside world-bible and narrative-bible documents to ensure generated story-arcs and quest-hooks remain consistent with your established game design.

Where does the generated narrative documentation get saved?

The generated narrative documentation gets saved directly into your project's docs/narrative/ directory. The skill outputs four markdown files: story-arcs.md, character-profiles.md, key-scenes.md, and quest-hooks.md for downstream designers to access immediately.

What's the best way to structure quest-hooks from a world-bible?

The best way to structure quest-hooks from a world-bible is to analyze the foundation document's world-building elements and expand them into actionable narrative specifications. This produces dedicated quest-hooks documentation that aligns with your character-profiles and story-arcs.