dx9-ffp-port
CommunityPort DX9 shaders to FFP for RTX Remix.
Authorskurtyyskirts
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Port DX9 shader-based games to the fixed-function pipeline to enable RTX Remix by intercepting draws, capturing shader constants, and applying hardware transforms.
Core Features & Use Cases
- Static analysis of DX9 binaries to locate vertex shader constants and input layouts.
- Proxy-based porting workflow that routes DrawIndexedPrimitive/DrawPrimitive to FFP, patches transforms, and configures texture stages.
- Iterative per-game configuration and patch deployment to support Remix's path-traced lighting.
Quick Start
Copy the remix-comp-proxy toolset into your patch directory, configure the proxy for your target DX9 game, and build to deploy the patched d3d9.dll for RTX Remix.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dx9-ffp-port Download link: https://github.com/skurtyyskirts/TombRaiderLegendRTX-/archive/main.zip#dx9-ffp-port Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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