dx9-ffp-port

Community

Port DX9 shaders to FFP for RTX Remix.

Authorskurtyyskirts
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Port DX9 shader-based games to the fixed-function pipeline to enable RTX Remix by intercepting draws, capturing shader constants, and applying hardware transforms.

Core Features & Use Cases

  • Static analysis of DX9 binaries to locate vertex shader constants and input layouts.
  • Proxy-based porting workflow that routes DrawIndexedPrimitive/DrawPrimitive to FFP, patches transforms, and configures texture stages.
  • Iterative per-game configuration and patch deployment to support Remix's path-traced lighting.

Quick Start

Copy the remix-comp-proxy toolset into your patch directory, configure the proxy for your target DX9 game, and build to deploy the patched d3d9.dll for RTX Remix.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dx9-ffp-port
Download link: https://github.com/skurtyyskirts/TombRaiderLegendRTX-/archive/main.zip#dx9-ffp-port

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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