economy-progression-designer

Design game economies with sources, sinks, converters, and progression curves.

10|2|Updated Mar 11, 2026
One-click install
npx skills add https://github.com/wanghaisheng/OpenAgenticGame-Studios --skill economy-progression-designer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: economy-progression-designer
Source: https://github.com/wanghaisheng/OpenAgenticGame-Studios/tree/main/refenrece/skills/economy-progression-designer
Command: npx skills add https://github.com/wanghaisheng/OpenAgenticGame-Studios --skill economy-progression-designer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps design the core economic systems and progression curves for games, ensuring a balanced and engaging player experience from resource flow to unlock pacing.

Core Features & Use Cases

  • Resource Management: Design sources, sinks, converters, and traders for game currencies and materials.
  • Progression Design: Define power curves, unlock cadences, and reward schedules.
  • Economic Health: Analyze and diagnose inflation, deflation, and resource starvation.
  • Use Case: A game designer can use this skill to map out how players will earn and spend in-game gold, design the XP curve for leveling up, and determine the optimal timing for unlocking new abilities.

Quick Start

Use the economy-progression-designer skill to design the resource flow for a new mobile RPG.

Frequently Asked Questions about economy-progression-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a balanced game economy with resource flow and sinks?

Designing a balanced game economy requires mapping sources, sinks, converters, and traders to manage resource flow. This prevents inflation or deflation and creates engaging player progression loops.

What is the best way to plan progression curves and unlock pacing for an RPG?

Planning progression curves involves defining power curves, unlock cadences, and reward schedules. This establishes optimal timing for unlocking new abilities and ensures an engaging player experience.

How do I prevent resource starvation and inflation in game design?

Preventing resource starvation and inflation requires analyzing and diagnosing economic health. You must document sources, sinks, and converters to identify where resource accumulation or depletion breaks the progression loop.

Can I use this approach to map out earning and spending for mobile game currencies?

Yes, you can map how players earn and spend in-game currencies and materials. This approach helps define resource flow for mobile games, including designing the XP curve for leveling up.

How do I define player milestones and reward schedules for game balance?

Defining player milestones requires documenting unlock pacing and reward schedules alongside power curves. This ensures game balance by aligning player progression loops with the overall economic resource flow.