One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill team-live-ops-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill team-live-ops-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams coordinate post-launch live-ops planning so season and event content can be designed, balanced, measured, and communicated without fragmented back-and-forth across roles.

Core Features & Use Cases

  • Season/Event scoping: Produces a season brief defining scope, content list, retention hook, and resource budget.
  • Narrative + economy design: Creates a seasonal narrative theme and an economy/reward track with fairness checks and telemetry needs.
  • Analytics and comms handoff: Generates success metrics, instrumentation requirements, and a player-facing communication calendar.
  • Ethics review gate: Checks economy design against an ethics policy file and blocks advancement if a violation is found.

Quick Start

Run the skill with a season name or event description to generate a complete live-ops plan covering scope, economy, analytics, writing, and communications.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a live-ops season pipeline for a game in one pass?

You can plan a live-ops season pipeline by orchestrating specialized roles across narrative design, economy design, and analytics to generate a complete season brief, reward track, and communication calendar.

What is included in a seasonal event plan for live-ops?

A seasonal event plan includes scope definition, content lists, retention hooks, resource budgets, narrative framing, reward track fairness checks, telemetry requirements, and player communication schedules.

How do I design a game economy reward track with fairness checks and telemetry?

You design an economy reward track by creating a seasonal theme and balance structure, validating against an ethics policy file, and generating specific analytics instrumentation requirements for tracking.

Can I run live-ops season planning without fragmented back-and-forth across roles?

Yes, you can run live-ops season planning without fragmented back-and-forth by using a coordinated workflow that delegates subagent tasks across specialized roles and requires phase-gated user approvals.

Does live-ops planning block advancement if economy ethics policy violations are found?

Yes, live-ops planning blocks advancement if an economy design violates the provided ethics policy file, ensuring reward tracks are checked for fairness before proceeding to analytics and comms handoff.

What is the best way to generate player-facing communication calendars and success metrics for live-ops?

The best way to generate player-facing communication calendars and success metrics is to use a structured live-ops workflow that outputs telemetry readiness documents and comms schedules under a design directory.