team-live-ops

Coordinate multi-role teams to produce season and event live-ops plans.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-live-ops-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-live-ops-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill turns a post-launch idea into an actionable live-ops plan by coordinating specialists across design, economy, analytics, community messaging, narrative, and writing.

Core Features & Use Cases

  • Season/Event scoping: Converts an input season name or event description into a clear scope, content list, retention hook, and budget for what to build vs. reuse.
  • Live economy and reward track planning: Produces reward tables, currency/store rotation, pricing, and pity/bad-luck protection while explicitly checking for pay-to-win.
  • Analytics readiness and instrumentation: Defines success metrics, A/B tests, and telemetry events needed to measure event impact.
  • Player-facing deliverables: Generates communication calendars and announcement/event copy aligned with the narrative theme.
  • Ethics policy review gate: Attempts to review the economy design against an ethics-policy file and blocks or revises if violations are found.

Quick Start

Invoke the Skill with the season or event description by running: /team-live-ops "Season 2: Neon Drift with monthly boss events and a new battle pass".

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a live-ops season with a coordinated team?

To plan a live-ops season, you need to coordinate specialists across design, economy, analytics, and narrative to produce a complete event scope, reward track, and communication calendar. This approach orchestrates multi-role delegation with approval gates to finalize the plan.

What is included in live economy and battle pass reward track planning?

Live economy and battle pass planning involves producing reward tables, currency store rotations, pricing, and pity mechanics. It explicitly checks the reward track design against pay-to-win criteria to ensure fair player progression and monetization balance.

How do I define analytics and telemetry for a limited-time game event?

Defining analytics for a limited-time event requires establishing success metrics, A/B tests, and telemetry events. This ensures you properly instrument the game to measure the specific retention and monetization impact of your seasonal content.

Can I automate the review of my game's economy design against an ethics policy?

Yes, you can automate an ethics policy review for your economy design. The process evaluates the generated reward track and pricing against a designated ethics policy file, automatically blocking or requesting revisions if violations are found.

What's the best way to align player-facing communication with a seasonal event narrative?

Aligning player communication with event narrative requires generating announcement copy and communication calendars that match the seasonal theme. This ensures consistent messaging across all channels during the live-ops period.

Does this live-ops planning approach work for reusing existing game content?

Yes, the season scoping process explicitly handles content reuse by defining the retention hook and establishing a budget for what to build versus what to reuse from existing assets, making it suitable for both major updates and smaller limited-time events.