team-live-ops

Community

Orchestrate live‑ops to launch seasonal events

AuthorCarlosQ96
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It provides a structured, collaborative process for game live‑ops teams to plan, design, and launch seasonal content, events, or live updates, ensuring alignment across design, economy, analytics, community, and narrative disciplines.

Core Features & Use Cases

  • Multi‑disciplinary orchestration: Automatically spawns sub‑agents for design, economy, analytics, community, narrative, and writing.
  • End‑to‑end pipeline: Guides the team through scoping, narrative, economy, analytics, content creation, communication, and final review.
  • Ethics & risk checks: Includes automated verification against an ethics policy and handles blocked states with clear recovery options.
  • Use case example: A game studio can invoke the skill to create a complete season plan for a new “Summer Festival” event, generating briefs, reward tables, success metrics, and communication calendars ready for production.

Quick Start

Use the skill with a season name, e.g., /team-live-ops Summer Festival, to begin planning.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: team-live-ops
Download link: https://github.com/CarlosQ96/robot-crawler/archive/main.zip#team-live-ops

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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