team-live-ops
CommunityOrchestrate live‑ops to launch seasonal events
AuthorCarlosQ96
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It provides a structured, collaborative process for game live‑ops teams to plan, design, and launch seasonal content, events, or live updates, ensuring alignment across design, economy, analytics, community, and narrative disciplines.
Core Features & Use Cases
- Multi‑disciplinary orchestration: Automatically spawns sub‑agents for design, economy, analytics, community, narrative, and writing.
- End‑to‑end pipeline: Guides the team through scoping, narrative, economy, analytics, content creation, communication, and final review.
- Ethics & risk checks: Includes automated verification against an ethics policy and handles blocked states with clear recovery options.
- Use case example: A game studio can invoke the skill to create a complete season plan for a new “Summer Festival” event, generating briefs, reward tables, success metrics, and communication calendars ready for production.
Quick Start
Use the skill with a season name, e.g., /team-live-ops Summer Festival, to begin planning.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: team-live-ops Download link: https://github.com/CarlosQ96/robot-crawler/archive/main.zip#team-live-ops Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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