team-live-ops

Plan and coordinate live-ops season or event content for games.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-live-ops
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/team-live-ops
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill team-live-ops

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It provides a structured, collaborative process for game live‑ops teams to plan, design, and launch seasonal content, events, or live updates, ensuring alignment across design, economy, analytics, community, and narrative disciplines.

Core Features & Use Cases

  • Multi‑disciplinary orchestration: Automatically spawns sub‑agents for design, economy, analytics, community, narrative, and writing.
  • End‑to‑end pipeline: Guides the team through scoping, narrative, economy, analytics, content creation, communication, and final review.
  • Ethics & risk checks: Includes automated verification against an ethics policy and handles blocked states with clear recovery options.
  • Use case example: A game studio can invoke the skill to create a complete season plan for a new “Summer Festival” event, generating briefs, reward tables, success metrics, and communication calendars ready for production.

Quick Start

Use the skill with a season name, e.g., /team-live-ops Summer Festival, to begin planning.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan seasonal events and live-ops content for a game?

Plan seasonal events by orchestrating multi-disciplinary teams through structured phases from scoping to final review. This generates planning deliverables like briefs, economy designs, analytics plans, and communication calendars for live content releases.

What is live-ops orchestration for game development teams?

Live-ops orchestration coordinates design, economy, analytics, community, and narrative disciplines to launch seasonal updates. It automatically spawns sub-agents to ensure alignment across all teams involved in event content creation.

How do I generate economy designs and analytics plans for a game season?

Generate economy designs and analytics plans by invoking the skill with a season name. It guides the team through scoping, narrative, economy, and analytics phases to produce reward tables and success metrics.

Can I use automated sub-agents to coordinate game event planning across multiple disciplines?

Automated sub-agents coordinate game event planning by spawning for design, economy, analytics, community, narrative, and writing tasks. This ensures structured multi-disciplinary planning for seasonal updates and live content releases.

Does game live-ops planning include automated ethics and risk checks?

Game live-ops planning includes automated verification against an ethics policy. It handles blocked states with clear recovery options during the content creation pipeline.

What do I need to create a complete season plan for a game event?

Create a complete season plan by providing a season name to start the pipeline. The skill reads design documents and generates briefs, reward tables, success metrics, and communication calendars ready for production.