team-live-ops

Coordinate cross-disciplinary live-ops planning for post-launch game content.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-live-ops-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/team-live-ops
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-live-ops-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinating a cross-disciplinary live-ops team to plan and deliver post-launch seasons, events, and live content updates can be fragmented and slow; this Skill centralizes orchestration, ensures clear phase outputs, and enforces approval and ethics checks so production-ready plans are produced reliably.

Core Features & Use Cases

  • Team orchestration: Spawns and coordinates specialized subagents (live-ops-designer, economy-designer, analytics-engineer, community-manager, narrative-director, writer) and runs phases in parallel where appropriate.
  • Structured pipeline: Guides Phase 1 through Phase 7 from scoping to sign-off, including narrative framing, economy design, analytics planning, content writing, comms planning, and a final ethics-aware review.
  • Deliverable management: Produces and delegates writing of season design docs, analytics plans, and communication calendars to design/live-ops/ and enforces an explicit "May I write to [path]?" protocol.
  • Error recovery & governance: Surfaces BLOCKED states, offers concise user choices for recovery, and blocks completion when unresolved ethics violations exist.

Quick Start

Invoke the team-live-ops skill with a season name or event description, for example: $team-live-ops Frostfall Season.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a cross-disciplinary team for live-ops season planning?

Live-ops season planning is coordinated by spawning parallel subagents for specialized roles like economy design, analytics, and narrative, guiding a structured pipeline from scoping to final sign-off. This ensures production-ready plans are produced reliably.

What is the process for planning limited-time events in a live game?

Planning limited-time events involves running a phased pipeline from initial scoping to sign-off, executing narrative framing, economy design, analytics planning, and content writing in parallel. Deliverables are saved directly to the designated live-ops directory.

Can I use this approach to generate a consolidated season brief and communication calendar?

Yes, you can generate a consolidated season brief and communication calendar by orchestrating specialized subagents across design, analytics, and community roles. The pipeline delegates writing tasks to produce these required deliverables.

Do I need existing design documents to plan a post-launch content update?

Existing design documents are not strictly required but are read when available to inform the post-launch content update pipeline. The orchestration process scopes the season or event brief using whatever background documentation you provide.

What happens if an ethics violation is detected during live-ops content planning?

When an ethics violation is detected during live-ops content planning, the pipeline blocks completion and surfaces a BLOCKED state. It runs an explicit review against ethics policy and offers concise recovery choices until violations are resolved.

How does subagent orchestration handle parallel work in game economy design and analytics?

Subagent orchestration handles parallel work by spawning specialized agents for economy design and analytics engineering simultaneously during specific pipeline phases. This coordinates cross-disciplinary tasks efficiently to produce consolidated design and analytics plans.