team-live-ops

Coordinate end-to-end live-ops planning for game seasons or events.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill team-live-ops-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/emcconnell/nova-scout --skill team-live-ops-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It enables end-to-end live-ops planning for post-launch content by coordinating cross-disciplinary teams and aligning on season goals.

Core Features & Use Cases

  • Cross-functional planning pipeline: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, narrative-director, and writer to design seasons, events, and updates.
  • Phase-gated decision making: enforces phase transitions with explicit proposals and approvals to ensure alignment and accountability.
  • Documentation & artifacts: produces season briefs, analytics plans, comms calendars, and narrative framing for production handoff.

Quick Start

Provide a season name or event description to start the live-ops planning pipeline.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate live-ops planning across multiple game development teams?

Live-ops planning across teams is coordinated through a cross-functional pipeline that aligns live-ops-designer, economy-designer, analytics-engineer, community-manager, narrative-director, and writer roles. This enforces phase-gated decision making with explicit proposals and approvals to ensure accountability.

What documents do I need for game season planning and production handoff?

Game season planning produces season briefs, analytics plans, comms calendars, and narrative framing documents. These artifacts are generated through the cross-functional live-ops pipeline to ensure complete production handoff.

How do I start planning a limited-time event or post-launch content season?

To start planning a limited-time event or post-launch content season, provide a defined season name or event description. This initiates the live-ops planning pipeline, guiding phase-by-phase design, economy, analytics, writing, and comms.

Can I enforce approval gates during cross-functional live-ops event design?

Yes, cross-functional live-ops event design enforces phase transitions with explicit proposals and approvals. This phase-gated decision making ensures alignment and accountability across all delegated subagent roles before moving forward.

Does live-ops season planning require dedicated subagents for narrative and economy design?

Yes, live-ops season planning requires delegating work to subagents including live-ops-designer, economy-designer, analytics-engineer, community-manager, narrative-director, and writer. This cross-disciplinary delegation ensures comprehensive season design and alignment.

What is the best way to align narrative framing and economy planning for a game season?

Aligning narrative framing and economy planning for a game season is best handled by a coordinated live-ops pipeline. It guides phase-by-phase design across cross-disciplinary roles to ensure narrative, economy, and analytics are fully synchronized.