team-live-ops

Orchestrate cross-disciplinary live-ops planning for post-launch content updates.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-live-ops-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-live-ops-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates cross-disciplinary live-ops planning to align design, systems, production, and narrative teams around a unified season, event, or live content update.

Core Features & Use Cases

  • Multi-role coordination: aligns game-designer, systems-designer, producer(s), and narrative-director roles into a single planning pipeline.
  • Structured planning pipeline: defines scoping, theme, economy, analytics, content writing, and communications phases.
  • Decision governance: uses labeled proposals and user approvals between phases to ensure consensus before progress.

Quick Start

Provide a season name or event description to begin the live-ops planning workflow.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate live-ops planning across game design, production, and narrative teams?

Live-ops planning can be coordinated through a structured pipeline that aligns cross-disciplinary teams across scoping, economy design, and narrative phases. You provide a season or event description to initiate the workflow and approve proposals at each decision gate.

What is the best way to structure season planning for post-launch content updates?

Season planning is best structured using a phase-driven pipeline that covers scoping, theme, economy, analytics, content writing, and communications. This ensures game-design, systems-design, production, and narrative roles remain aligned before progressing through user-approved decision gates.

Can I use this live-ops workflow for both seasonal events and one-off content launches?

Yes, this live-ops workflow applies to both seasonal events and one-off live content launches. It guides scoping, narrative framing, economy design, and communications planning for any post-launch content update requiring multi-role team coordination.

How do I manage decision gates and approvals between production phases?

Decision gates are managed using labeled proposals that require explicit user approval before advancing to the next phase. This governance ensures consensus across game-design, systems-design, production, and narrative teams at each stage of the live-ops pipeline.

What outputs should I expect from a live-ops planning pipeline?

The live-ops planning pipeline generates integrated outputs including design documents, analytics plans, and communications calendars. These deliverables are produced through subagent delegation across the scoping, theme, economy, and content writing phases.

Do I need prior event design experience to run this season planning workflow?

No prior event design experience is required to run the season planning workflow. You simply provide a season name or event description to begin, and the pipeline handles cross-disciplinary delegation, narrative framing, and economy design through structured phases.