team-live-ops

Orchestrate post-launch live-ops planning across multiple specialized roles.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill team-live-ops-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/WindXRan/y3td --skill team-live-ops-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents post-launch live-ops planning from becoming fragmented by coordinating strategy, economy, analytics, narrative, and player communications into a single, reviewable season plan.

Core Features & Use Cases

  • Multi-role live-ops orchestration: Coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, narrative-director, and writer to cover the full planning surface.
  • Phased, approval-gated pipeline: Uses user approval at phase transitions to ensure the plan matches your direction before deeper design work continues.
  • Economy ethics review guardrails: Checks the economy design against design/live-ops/ethics-policy.md when present, or emits an explicit skip warning when missing.
  • Structured deliverables: Produces season design docs and accompanying analytics and comms outputs under design/live-ops/.

Quick Start

Run /team-live-ops with your season name or event description, then select the proposed plan options to proceed through each phase.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a live-ops season plan across multiple roles?

Coordinating a live-ops season plan requires orchestrating narrative framing, economy design, analytics instrumentation, and player communications through a phased, approval-gated pipeline. This ensures strategy aligns before deeper design work continues.

What is the best way to structure live economy design and ethics checks for a game update?

Live economy design requires checking against an ethics policy file to ensure compliance. If the policy is missing, the workflow emits an explicit skip warning and applies BLOCKED gating when ethical violations are found.

Can I run analytics instrumentation and narrative design in parallel during season planning?

Yes, the live-ops workflow supports parallelizable economy, theme, and analytics tasks. This allows analytics instrumentation and narrative framing to progress simultaneously before converging at user-approved decision points.

How do I plan player communications and content writing for a live event?

Planning player communications involves structuring outputs through community managers and writers. The workflow generates structured deliverables, producing season design docs alongside analytics and comms outputs under a designated directory.

Do I need specific dependencies to start post-launch live-ops scoping?

No dependencies are required to start post-launch live-ops scoping. You run the workflow with your season name or event description, then select proposed plan options to proceed through each phase.

When should I not use a fragmented approach to live-ops planning?

You should avoid fragmented live-ops planning when coordinating complex strategy, economy, and analytics. A unified, reviewable season plan prevents siloed design by integrating multiple specialized roles into a single orchestration workflow.