team-live-ops

Orchestrate post-launch live-ops planning into a season content plan.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill team-live-ops-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/easonlao/jiazi-game --skill team-live-ops-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you turn a single season or live-event idea into an end-to-end live-ops plan by coordinating specialized roles for scoping, narrative framing, economy design, analytics, writing, and communications.

Core Features & Use Cases

  • Season/Event Scoping: Converts an idea into a clear brief with scope, content list, retention hook, and budget expectations.
  • Economy + Ethics Guardrails: Produces a reward/economy design with pity/bad-luck protection and blocks advancement if an ethics policy violation is detected.
  • Production-Ready Deliverables: Generates structured outputs for design, analytics, and player communications, including explicit open decisions.

Quick Start

Run /team-live-ops with the season name or event description you want to plan.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a game season with live-ops, narrative, and economy design together?

Live-ops season planning coordinates specialized roles for scoping, narrative framing, economy design, analytics, and player communications to produce an end-to-end event plan from a single idea.

What is live-ops season planning and when do I need a coordinated content plan?

Live-ops season planning orchestrates post-launch content by aligning retention hooks, reward design, and player communications into a structured schedule for seasonal events.

Can I generate a live economy and reward design with bad-luck protection for my event?

Yes, the live-ops workflow produces an economy and reward design that includes pity mechanics and bad-luck protection, while blocking advancement if an ethics policy violation is detected.

How do I create production-ready deliverables for analytics instrumentation and player communications?

The live-ops workflow generates structured outputs for design, analytics instrumentation, and player-facing writing, including explicit open decisions for document handoff to live-ops teams.

Do I need interactive approval checkpoints when planning live-ops events?

Yes, the live-ops planning process requires interactive decision points with user approval to delegate subagent pipelines and ensure alignment across scoping, narrative, and economy outputs.

What's the best way to scope a live-event brief with budget expectations and retention hooks?

Season and event scoping converts your idea into a clear brief that defines the content list, retention hooks, and budget expectations for the upcoming live-ops cycle.