team-live-ops

Orchestrates phased live-ops planning for game teams with built-in review gates.

Updated Jul 16, 2026
One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill team-live-ops-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/team-live-ops
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill team-live-ops-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams often struggle with disjointed, unaligned planning for post-launch live content like seasons and limited-time events, as coordinating specialized roles (design, economy, analytics, narrative, community) manually leads to delays, inconsistencies, and missed retention opportunities.

Core Features & Use Cases

  • End-to-end phased pipeline: Guides teams through 7 structured phases from season scoping to final sign-off, with parallel task execution for efficiency.
  • Specialized role orchestration: Spawns and coordinates 6 dedicated live-ops subagents (live-ops designer, economy designer, analytics engineer, community manager, narrative director, writer) to handle domain-specific tasks.
  • Built-in guardrails: Includes review gates, ethics validation for reward economies, error recovery for blocked sub-tasks, and standardized output documents for production handoff.
  • Use Case: For a 90s F1-style racing game like Overdrive, use this skill to plan a new "Retro Racing Festival" limited-time event, align the team on reward track design, narrative theme, and launch communications in a single structured workflow.

Quick Start

Invoke the team-live-ops skill with the argument "Retro Racing Festival limited-time event" to orchestrate your live-ops team and generate a full, production-ready season plan.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan game live-ops seasonal content without disjointed team coordination?

Plan game live-ops seasonal content by orchestrating cross-functional specialist roles through a structured phased pipeline, covering scope definition, economy balancing, and launch communication. It eliminates unaligned post-launch planning delays by coordinating design, analytics, and narrative tasks in parallel.

What is the best way to structure limited-time event planning for a live game?

The best way to structure limited-time event planning is using an end-to-end phased pipeline with built-in review gates and specialized role orchestration. This workflow guides teams through 7 phases from season scoping to final sign-off, ensuring production-ready standardized output documents.

Can I balance game reward economies and validate ethics during live content planning?

Yes, you can balance game reward economies and validate ethics during live content planning by spawning a dedicated economy designer subagent. The workflow includes built-in guardrails specifically for ethics validation in reward tracks and economy balancing before production handoff.

Does live-ops planning work for coordinating narrative design and community management tasks?

Live-ops planning works for coordinating narrative design and community management by spawning dedicated subagents for each domain. A narrative director and community manager handle domain-specific tasks alongside content writing, ensuring aligned launch communications within a single structured workflow.

How do I handle blocked sub-tasks when orchestrating cross-functional live-ops teams?

Handle blocked sub-tasks during cross-functional live-ops orchestration using built-in error recovery mechanisms. The structured pipeline detects blocked domain-specific tasks and applies recovery protocols to keep the seasonal content planning workflow moving forward.

When do I need a structured pipeline for post-launch game updates?

You need a structured pipeline for post-launch game updates when planning seasonal content or limited-time events that require coordinated multi-role input. It prevents missed retention opportunities by ensuring scope definition, analytics planning, and content writing are aligned through standardized review gates.