team-live-ops

Orchestrate cross-functional subagents to plan seasonal game content and economy updates.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill team-live-ops-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill team-live-ops-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the complexity of coordinating cross-functional teams to plan and execute live-service game updates, ensuring that narrative, economy, and analytics are aligned before production begins.

Core Features & Use Cases

  • Structured Pipeline: Guides the team through seven distinct phases from scoping to final sign-off.
  • Cross-Functional Delegation: Automatically manages subagents for design, economy, analytics, narrative, and community management.
  • Safety Guardrails: Includes an ethics review process to prevent predatory economy design and ensures all content is validated against project policies.

Quick Start

Invoke the team-live-ops skill with the name of your upcoming seasonal event to begin the structured planning pipeline.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-functional teams for seasonal game content planning?

You can coordinate live-ops teams by running a structured planning pipeline that delegates tasks to subagents across narrative, economy, analytics, and community management. This ensures cross-functional alignment and produces comprehensive design documentation before production begins.

What is the best way to structure live-ops planning for a game update?

The best way to structure live-ops planning is through a seven-phase pipeline guiding the team from initial scoping to final sign-off. This enforces dependency-aware task delegation across design, economy, and analytics to achieve production readiness.

Can I balance game economy updates and seasonal events in a single planning workflow?

Yes, you can balance game economy updates and seasonal events in a single planning workflow. The process manages subagents for both economy and design concurrently, ensuring all updates are validated together through comprehensive design documentation.

Does this live-ops planning approach include safety guardrails for game economy design?

Yes, this live-ops planning approach includes an ethics review process as a safety guardrail. It validates all content against project policies to prevent predatory economy design before final sign-off and production handoff.

When do I need a structured pipeline for live-service game updates?

You need a structured pipeline for live-service game updates when coordinating complex cross-functional teams across narrative, economy, and analytics. It prevents misalignment by enforcing structured planning pipelines and comprehensive design documentation before development begins.