team-live-ops

Orchestrate six specialized live-ops roles through phase-gated content planning workflows.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill team-live-ops-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/team-live-ops
Command: npx skills add https://github.com/MichaelSolati/mkai --skill team-live-ops-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game studios frequently struggle with misalignment, delays, and unbalanced design when coordinating cross-functional teams for post-launch live content, leading to poor player retention and subpar revenue outcomes from seasons and events.

Core Features & Use Cases

  • Cross-Functional Team Orchestration: Coordinates 6 specialized live-ops roles (live-ops designer, economy designer, analytics engineer, community manager, writer, narrative director) to eliminate silos in content planning workflows.
  • Phase-Gated Planning Pipeline: Uses structured, user-approved phase gates to ensure alignment at every step of the planning process, including built-in ethics checks for economy design to avoid predatory monetization.
  • Parallelized Workflows: Runs independent planning phases simultaneously to drastically reduce the time needed to plan large seasonal content updates.
  • Use Case: A live-service game studio can use this skill to plan a 3-month battle pass season, validate reward track fairness, align narrative themes with gameplay content, and prepare player communication calendars before launch.

Quick Start

Use the team-live-ops skill to plan a new spooky Halloween limited-time event for your live-service game.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-functional teams for live-ops content planning?

Live-ops content planning coordinates cross-functional teams by orchestrating 6 specialized roles to eliminate silos and prevent delays. This structured approach aligns designers, engineers, and community managers for seasonal content updates.

What is the best way to plan seasonal content for a live-service game?

Plan seasonal content using a phase-gated planning pipeline with parallelized workflows. This approach reduces planning time for battle pass seasons and events while ensuring alignment via user-approved phase gates at every step.

How do I validate economy design to avoid predatory monetization in live-service games?

Validate economy design using built-in ethics checks within the phase-gated planning pipeline. These checks ensure reward track fairness and help studios avoid predatory monetization practices when planning seasonal content.

Can I use this for planning limited-time events and challenge rotations?

Yes, you can use this for planning limited-time events, challenge rotations, and battle pass seasons. It aligns narrative themes with gameplay content and prepares player communication calendars before launch.

Why does post-launch game content planning suffer from misalignment and delays?

Post-launch content planning suffers from misalignment and delays due to siloed cross-functional teams and unbalanced design. Without structured phase gates and parallelized workflows, studios experience poor player retention and subpar revenue outcomes.