engineering-gameplay-analytics
CommunityEnhance game development with gameplay analytics and retention tracking.
Authorfcsouza
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the challenge of effectively tracking player behavior, retention, and engagement in games, providing actionable insights for improving game design and player experience.
Core Features & Use Cases
- Gameplay Analytics: Track player events and sessions, measure retention rates, and build engagement funnels.
- Retention Metrics: Calculate D1/D7/D30 retention and cohort analysis.
- Event Buffering: Buffer events in Redis before writing to PostgreSQL for high-throughput event handling.
- Session Tracking: Track session lifecycle with start, heartbeat, and end events.
- A/B Testing: Integrate A/B testing hooks for experimental game features.
- Use Case: Incorporate this Skill into your game development pipeline to gain insights into player behavior and optimize your game for better retention and engagement.
Quick Start
Set up the analytics schema and initialize the analytics client in your game project. Use the track() function to log player events and trackSession() to track session lifecycle.
Dependency Matrix
Required Modules
drizzle-ormiorediscrypto
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engineering-gameplay-analytics Download link: https://github.com/fcsouza/agent-skills/archive/main.zip#engineering-gameplay-analytics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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