elevenlabs-sound-effects

Generate non-speech sound effects with ElevenLabs API settings and QA guidance.

123|21|Updated Jul 11, 2026
One-click install
npx skills add https://github.com/calesthio/generative-media-skills --skill elevenlabs-sound-effects-calesthio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: elevenlabs-sound-effects
Source: https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/sound-generation/elevenlabs-sound-effects
Command: npx skills add https://github.com/calesthio/generative-media-skills --skill elevenlabs-sound-effects-calesthio

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill turns creative audio needs into usable non-speech sound assets with focused prompts, API settings, production guidance, rights checks, and quality assurance.

Core Features & Use Cases

  • Sound Design Planning: Define briefs for foley, ambience, loops, impacts, whooshes, stingers, UI sounds, and short musical elements.
  • ElevenLabs Generation: Prepare API requests with appropriate models, durations, prompt influence, looping, and output formats.
  • Production Integration: Edit, layer, synchronize, and deliver sound assets for video, advertising, games, apps, podcasts, and interactive media.
  • Rights and QA Guardrails: Check commercial-use restrictions, protected sonic references, deceptive emergency sounds, loop seams, loudness, timing, and technical compatibility.
  • Use Case: Create a separate set of elegant transition whooshes, product-reveal sparkles, and a logo stinger for a vertical skincare advertisement, then verify each asset against narration, music, and phone-speaker playback.

Quick Start

Use the elevenlabs-sound-effects skill to create and QA a short loopable spaceship corridor ambience for a game, including the generation prompt, API settings, custody metadata, and integration notes.

Frequently Asked Questions about elevenlabs-sound-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create production-ready sound effects for video and games?

To create production-ready sound effects, define audio briefs for foley, ambience, and impacts, then prepare API requests with appropriate durations, prompt influence, and output formats. Apply rights checks and quality assurance to verify loudness, loop seams, and technical compatibility.

Can I generate loopable ambience tracks for interactive media?

Yes, you can generate loopable ambience tracks for interactive media. Prepare API requests with looping enabled and appropriate durations, then verify loop seams and synchronization through quality assurance to ensure seamless playback in games and apps.

What types of non-speech audio assets can I generate for podcasts and advertising?

You can generate non-speech audio assets including foley, ambience, impacts, whooshes, stingers, UI sounds, and short musical elements. These assets are prepared with focused prompts and API settings for podcasts, advertising, video, and interactive media.

How do I check commercial-use restrictions for generated sound effects?

Check commercial-use restrictions by applying rights and QA guardrails to the generated sound assets. This includes verifying commercial-use permissions, avoiding protected sonic references, and checking for deceptive emergency sounds before integration.

Does this sound design approach support loudness verification for phone-speaker playback?

Yes, the sound design approach supports loudness verification for phone-speaker playback. Quality assurance checks include verifying loudness, timing, loop seams, and technical compatibility against narration, music, and various playback systems.

What should I do to avoid artifacts when creating UI sounds and stingers?

To avoid artifacts when creating UI sounds and stingers, apply quality assurance checks for loop seams, loudness, timing, and technical compatibility. Maintain artifact custody metadata and verify protected-sound avoidance throughout the generation process.