sound-designer

Design non-musical sound assets and production-ready briefs for SFX, foley, and ambience.

14|6|Updated Apr 16, 2026
One-click install
npx skills add https://github.com/aiunlocked1412/claude-skill-unlock --skill sound-designer-aiunlocked1412
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sound-designer
Source: https://github.com/aiunlocked1412/claude-skill-unlock/tree/main/skills/04-design/sound-designer
Command: npx skills add https://github.com/aiunlocked1412/claude-skill-unlock --skill sound-designer-aiunlocked1412

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the challenge of defining, organizing, and delivering non-musical sound assets and production-ready briefs so teams can implement consistent SFX, foley, ambience, and sonic branding without ad hoc guesswork or trial-and-error.

Core Features & Use Cases

  • Comprehensive SFX planning: Generates categorized SFX lists with descriptions, variation counts, and emotional intent for game, film, or UI use.
  • Audio brand identity: Produces sonic logo recommendations, a brand sound palette, and guidelines for consistent touchpoints.
  • Recording & implementation briefs: Creates foley recording checklists, mic/room recommendations, DAW/plugin workflow notes, loop point specs, and middleware guidance (FMOD/Wwise) for developers.
  • Use Case: Prepare a full deliverable package for an indie RPG including a 50-item SFX matrix, ambience loops with loop points, recording prop lists, and FMOD implementation notes.

Quick Start

Create a 50-item SFX list and a 90-second ambience loop with implementation notes for an organic fantasy indie RPG.

Frequently Asked Questions about sound-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a comprehensive SFX list and ambience loops for game audio?

To create game audio assets, this Skill generates categorized SFX lists with descriptions, variation counts, and emotional intent, alongside ambience loops with defined loop points for direct implementation. It provides a structured matrix to organize your non-musical sound requirements.

What is a sonic logo and how do I design a brand sound palette?

A sonic logo is an audio brand identity used across touchpoints. This Skill produces sonic logo recommendations, a brand sound palette, and guidelines for consistent audio branding, helping teams implement recognizable sound identities without ad hoc guesswork.

How do I prepare a foley recording brief and mic room checklist?

Preparing a foley recording brief involves generating prop lists, mic and room recommendations, and recording session checklists. This Skill outputs production-ready briefs that streamline the capture of foley sounds for film, video, and game projects.

Does this sound design workflow include FMOD and Wwise implementation notes?

Yes, the sound design workflow includes middleware guidance for FMOD and Wwise integration. It delivers DAW and plugin recommendations, deliverable formats, and loop point specifications suitable for developers implementing audio into game engines.