engineering-redis-game-patterns

Community

Efficiently implement Redis for gaming

Authorfcsouza
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps solve the challenge of efficiently implementing Redis for game applications by providing patterns and examples for caching, leaderboards, messaging, rate limiting, and state management.

Core Features & Use Cases

  • Caching: Leverage Redis for fast data retrieval, session storage, and rate limiting.
  • Leaderboards: Maintain and retrieve leaderboard rankings in real-time.
  • Pub/Sub Messaging: Enable real-time, cross-server messaging in games.
  • Rate Limiting: Protect game services from abuse.
  • Ephemeral State: Manage short-lived, transient game state with TTL.
  • Use Case: For a game requiring player leaderboard management, real-time events, and fast cache reads.

Quick Start

Deploy the engineering-redis-game-patterns Skill to your game project and follow the guide to set up leaderboards and session caching.

Dependency Matrix

Required Modules

ioredis

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engineering-redis-game-patterns
Download link: https://github.com/fcsouza/agent-skills/archive/main.zip#engineering-redis-game-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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