engineering-stripe-game-payments
CommunityImplement in-app purchases and subscriptions with Stripe for game monetization.
Authorfcsouza
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexity of implementing game monetization through in-app purchases, subscriptions, and Stripe integrations, simplifying payment processing for games.
Core Features & Use Cases
- In-App Purchases & Subscriptions: Support one-time and recurring payments for items, currencies, and membership models.
- Stripe Webhooks: Handle webhook events for purchase completion, payment retries, and disputes securely.
- Currency Abstraction: Enable premium currency usage while maintaining item prices separate from real-world funds.
- Fraud Prevention: Implement measures against velocity checks, suspicious purchase patterns, and geographic anomalies.
- Use Case: Streamline the integration of Stripe payments into your game, enabling secure in-app purchases for items, services, or subscriptions, thereby monetizing game content effectively.
Quick Start
Integrate the 'engineering-stripe-game-payments' skill to set up in-app purchases in your game. Create a product catalog in templates/product-catalog.ts and handle webhooks with the 'webhooks' directory.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engineering-stripe-game-payments Download link: https://github.com/fcsouza/agent-skills/archive/main.zip#engineering-stripe-game-payments Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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