environment-scene-extraction-bible
OfficialKeep locations consistent across scenes.
Design & Creative#environment#continuity#worldbuilding#scene bible#no-human generation#lighting logic#spatial staging
Authornolanx-ai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps teams define a stable, environment-first scene blueprint so generative outputs maintain coherent spatial continuity, lighting logic, and clean world extraction without unwanted character artifacts.
Core Features & Use Cases
- Environment naming & spatial staging: Forces specific location labeling plus foreground/midground/background and atmosphere descriptions to make each scene readable and reusable.
- Continuity controls: Prescribes how to keep landmark sets consistent and exactly state what changes between beats (e.g., weather, damage, occupancy, lighting).
- No-human world extraction: Provides explicit constraints to exclude people and remove ambiguous human traces when the brief is environment-only.
- Avoids common failure modes: Prevents generic “empty room” descriptions, relabeling the same location every shot, and mixing incompatible time/weather states.
Quick Start
Use environment-scene-extraction-bible to generate a location-only scene plan for a single establishing shot while locking time of day, weather, light direction, and excluding all human presence.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: environment-scene-extraction-bible Download link: https://github.com/nolanx-ai/nolanx.ai/archive/main.zip#environment-scene-extraction-bible Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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