environment-scene-extraction-bible

Official

Keep locations consistent across scenes.

Authornolanx-ai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps teams define a stable, environment-first scene blueprint so generative outputs maintain coherent spatial continuity, lighting logic, and clean world extraction without unwanted character artifacts.

Core Features & Use Cases

  • Environment naming & spatial staging: Forces specific location labeling plus foreground/midground/background and atmosphere descriptions to make each scene readable and reusable.
  • Continuity controls: Prescribes how to keep landmark sets consistent and exactly state what changes between beats (e.g., weather, damage, occupancy, lighting).
  • No-human world extraction: Provides explicit constraints to exclude people and remove ambiguous human traces when the brief is environment-only.
  • Avoids common failure modes: Prevents generic “empty room” descriptions, relabeling the same location every shot, and mixing incompatible time/weather states.

Quick Start

Use environment-scene-extraction-bible to generate a location-only scene plan for a single establishing shot while locking time of day, weather, light direction, and excluding all human presence.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: environment-scene-extraction-bible
Download link: https://github.com/nolanx-ai/nolanx.ai/archive/main.zip#environment-scene-extraction-bible

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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